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ZONES Zone bosses spawned by Ancient Wardstones in Scarlet Gorge, Scarwood Reach, and Droughtlands now display on the main map. Resolved some issues with major or elite Invasions not dropping loot - mostly seen in Stonefield and Iron Pine Peaks. Fixed a bug which could occasionally cause players to pinball over areas of water. DROUGHTLANDS The talking Raptors around Redoubt no longer have say text on aggro. Clever girls. You can no longer mount in the upper levels of Lantern Hook. Battle Royale Gave the Arcane forces a bit more survivability. In the Name of Lantern Hook The first quest objective now shares updates with a group. Scout and About Adjusted map indicators. Clearing the Rest Added map indicators to help with finding the Fleshrend Centaurs. In the Name of Lantern Hook Updated quest text to better indicate that using the Standard is what summons Mongrok. Thwarting the Emberlord Fixed an issue that could cause Morkael to get into a broken state. Also corrected the display of the sword-type quest reward to not look like an axe. Back to the Pit Quest rewards corrected! Carrion s Song Increased Carrion s respawn rate. The Flightsong ability now lasts twice as long, though it reduces Carrion s damage output by 50% rather than 75%. Flightsong still hits Carrion like a truck. Reduced Carrion s level from 43 to 42 to match the quest level. Words of the Damned Added some visuals for being teleported around Redoubt Tower. NPCs at Brigand s Bluff and Fallback now have levels appropriate to the surrounding content. Stormbrood Lair Mob population now responds better to the level of player activity in the area. Hook and Crook, Grab and Go You should now be able to continue on a scavenger hunt regardless of whether a new one has started. The Biggest Void Reduced the amount of mana taken and damage done by Netharius Life Glutton ability. Netharius and his Summoned Nethers now deal less damage, and the Summoned Nethers have slightly less health. The Full Rundown, On the Hoof The tooltip for Whirl of Speed now displays the correct duration of 6 seconds. Ancient Wardstone quests in Droughtlands now with 100% more actual rewards! FREEMARCH Uncanny Box Fixed an issue that could cause players to teleport to another tower in the Iron Fortress. Trial of Combat Sir Olgedon should no longer be able to enter a broken state after being defeated in combat. Rift Jakub s Second Battalion Fixed an issue causing the Aurarch to hulk out and be pretty much un-killable. He s not quite so angry anymore. IRON PINE PEAKS A new zone event has been added to Iron Pine Peaks! Planar Chill - hold the Icewatch Bulwarks to defeat the forces of Crucia! Frozen Gauntlet Visually improved and optimized this daily quest. Also made it update properly for all members of a group. You can now turn in Iron Pine Peak event dailies even when the corresponding event isn t running. Shipment Triangulation Fixed the icon for the Locator Device. Bitter Winds Fixed some rare cases that could cause this quest to stop working. Redsnow Bodyguards no longer get so confused over who is Defiant or Guardian. Consequences of Neglect You can now progress past the second objective of this quest. A Gathering Storm Added map markers to the second and third kill objectives. An Unbearable Burden Fixed several issues with the debuff applied during this quest. Defiants that die near Choke Water no longer respawn at the Guardian resurrection point there. Jengri Blackfoot can no longer be helped repeatedly by Savik and Kric. Moved a few artifacts that were impossible to reach or iced over. Dabbling in the Forbidden Fixed an issue that would sometimes cause the Ritual Altar to not be usable. MERIDIAN Garad Nallam, the primary planar merchant in Meridian, now has the appropriate Planar Goods merchant title. Expert Dailies have been moved to Epoch Plaza and are now given out by Lord Olangdon. MOONSHADE HIGHLANDS Added a porticulum to Reclaimer s Hold. Honor Them Quest now grants updates for the entire group. Mistfall Monsters This quest now has map locators for both objectives. Memories of the Past Fixed incorrect tagging mobs for corpse scanning. Wild Element Fixed an issue causing Bound Sobeks to incorrectly grant credit for this quest. Tormented Minds Fixed Veiled Nightmares not being attacked by guards. The Key to it All This quest now gives more accurate instructions. The Relics of Bahralt Abyssal Thieves should no longer mount more than one ambush in each location. A Holy Remedy Fixed an issue that caused a few of the Sickly Dwarves to be incurable on this quest. Death s Embrace Sped up the respawn of Abyssal Focusers. His People s Shield Updated quest visuals to have a physical form for those with lower settings who can t see the visual effects. SANCTUM Assassination attempts have become so frequent that they no longer stun Cyril. Cyril, Borrin, and Shyla now have boss-style immunities, including against interrupts. Quartermaster Melke, the primary planar merchant in Sanctum, now has the appropriate Planar Goods merchant title. Guardian players wondering how they can be knighted as a member of the Sanctuary Guard can now speak to Sir Guysun Lawless in the Lodge of the Planes to the rear of Sanctum. Sir Guysun can direct those seeking this honor to where they may have prerequisite quests incomplete. [Kain storyline quests] SCARLET GORGE The Living and the Dead The Uythradge Eye will now dismount players. Spared Parts Reduced the respawn time of Elemoil. Broke Down Bahlmus, Spared Parts The modified DX-27 will now drop the Carmintium Belt for all party members. An Unlikely Initiate Fixed an issue that could cause Agogag s cage door to close instead of open. Strange Brew Noxious Fumes debuff is now less obnoxious. It shouldn t get stuck on you. Crushing the Constructs Increased respawn rate of quest targets and flagged additional mobs in the area to count toward this quest. Rift Basilisk Den This rift should no longer claim to be Minor when it s really full of super strong creatures. SCARWOOD REACH Added a respawn point, resurrection NPC, and Healer just outside of Trollblight Caverns to alleviate rage caused by dying in the cave and having to run back from Perspice. The undead population of Granitewood Crossing should be a little less punishing. An Innocent Condemned The Cage Key can now be looted by all members of a group. Proof of Concept Now with 100% more Reliquary sealability. Recovering the Unknown Fixed map marker to show actual quest objective area. Can You Hustle? Quest objectives no longer require you to complete them sequentially. Honest When Dead Fixed missing map marker. Wrongfully Buried Elysia Raymund now offers this quest only to Defiants. Rift Eaters of the Dead The Flesh Mound for this event should no longer fail to spawn. Rift In the Ground Elite mobs should no longer spawn throughout this entire Rift. Draylo Fuzzchin s supply of Greater and Mighty Mana Potions has finally run out. Risen Channelers in Granitewood Crossing no longer have a knockback attack and had their damage output reduced by 20%. SHIMMERSAND Foiled Plans Players in Hazeed s Cave waiting to take on Hazeed will no longer be teleported out when another player defeats him. Miracle of Modern Magic The quest marker for Fibrous Reeds should show a more accurate area. Pillaged Goods This quest now requires only 7 Confiscated Sourcestones instead of 10. Turn the Hourglass Quest objective should now increment more reliably. Foiled Plans Fixed a rare issue where the Enthralled Stonemaw would fail to die during this quest. Making a Deal This quest now displays a map locator for both objectives. Assistance from the Dead You can now re-awaken mobs for this quest if your initial target is killed by someone else. Ritual Rescue Fixed this quest for Dragonslayer Covenant dailies. The bridge in Gildstone Sanctum can now be crossed after completing the quests The Prize and the Power and Strike the Earth . The Pulsing Grit buff can no longer be purged from Akala s minions. Sandstone Brutes in Gnawbone Valley will no longer hide in walls. Players running the Low Quality Renderer should find it much easier to complete the Shimmersand Puzzle. A Crafter s Lament Quest now grants credit to all members of a group. The Inmate Disguise will now display on the quest sticky for the following quests in the Flatyard Slither the Voice, Welcome to the Yard, A Man Who Can Get Things, The Mastermind, Loose Ends, and Final Preparations. The Kobold members of The Wanton in Firesand Desert now drop Ritual Firebrands. Removed the prerequisite quest for Ritual Firebrands. Zone Event Wind and Wings Corrected the progress text. Whispering to the Winds Fixed the second objective for this quest so it can be completed. SILVERWOOD The Vigil s Shield Tweaked the mechanics of this quest slightly for playability. Lord of the Fae Makirn will not respawn so quickly if there is no one nearby on the quest. Rift Gedlo Supply Drop Adjusted to prevent creatures getting stuck in stacks of crates...again. STILLMOOR A new zone event has been added to Stillmoor! An Eye for an Eye - gather shadestone to summon your own champion in order to defeat Gogalab the Pox Bringer! Ruston is now a potential invasion location for Defiant invaders. Stillmoor got a bit less stingy - daily quests now award notoriety comparable to other end-game zones. Guardian players that were eligible but did not receive the Marshal Kain storyline rewards (a Necrotic Semblance or Necrotic Rage essence) should seek out Sergeant Coda at Thalin Tor. Abominable Reconnaissance Removed the use time on manifests to make them a bit easier to click on while also fending off abominations. Master and Wolf Improved respawn time of quest targets. Following the Light/The Light that Leads The Retreating Instincts ability now makes the targeted wisp unattackable. Additionally, the polymorph it puts on your character can now be clicked off. In a Quiet Place/Where the Dead Rest Fixed an issue that could cause the Obrivic Sentinel to not return to his original location after being kited away, or remaining hostile to players. Dark Discoveries Increased the drop rates on the Abominations slightly. Dirty Job Adjusted the visual effects that appear when near the Blessed Weapons so they are more visible and last longer. Sniffing Them Out Coyotes should now properly spawn when requested. The Past Added more clues and adjusted the location of existing clues to make this quest easier. Added another Cooking Fire nearer to Tigram Stillstep for luring Gunder away. Spawn rate of Stillstep Lackeys reduced. Drugon Khaliknos now respawns more quickly. The Hunt Rages On The named mobs for this quest now respawn much more quickly. The Big Three, The Dead Ringers Reduced respawn times on targets of these quests. Decreased respawn times on some daily quest targets in Stillmoor. The Endless Citadel should be slightly easier to fight through - especially for those who use mana to dispatch their enemies. Past is Prologue Simplified how this quest is available - now offered by Donal Sumptor immediately after completing Rise and Fall . STONEFIELD Taking the Trog for a Walk Goorn should now properly reset when a player abandons this quest. The Smoldering Tormentors of Rock Ridge have grown more numerous! The Last Valley Centius respawns more quickly. Stealing Glory Only players on this quest should receive Soul Essence. Extra Strength Relief The Fluid Injector now dismounts players at the start of use. Gnarvul, Questing Overseer, and XT-300 have now been sighted by reliable sources in Stonefield. DUNGEONS AND RAIDS Dungeon Daily quests are now obtained via the Quest tab in the Looking for Group tool. The health of general population mobs in Expert Dungeons has been reduced. Reduced the damage dealt by general Expert Dungeon NPCs. If players log out while in a raid, as long as one member is still actively online the raid will be kept and offline members shown as Disconnected. Greenscale s Blight and River of Souls now have closer respawn locations. All Raid bosses now drop 5 Plaques of Achievement for each member of the raid. Many bosses have had a pass done to bring them in line with their intended difficulty, and to make them more fun for melee damage characters in general. In a number of cases, some encounters were more challenging than intended. These changes should also help with forming appropriately matched groups through the upcoming Looking for Group system. With the upcoming addition of the Looking for Group tool, we re also in the process of tuning our Expert Dungeons to be completable with one appropriately geared healer per group, instead of frequently requiring a second full healer on top of support heals. Additionally, the power of the items purchased from the Expert Dungeon stores has increased to assist gearing up for further challenges. With these changes we expect more dungeons to be completed more often; as a result, the cost for Expert Dungeon merchant items has increased. Overall, this should net a similar or improved gain rate of plaque-purchased items. The power level of tier 2 Expert Dungeon items and Raid items have been upgraded. This should more clearly differentiate later Expert Dungeon gear from early Expert gear, as well as Raid items from Expert Dungeon items. Corrupted and Malformed Souls can now be purchased for Plaques of Achievement. Expert Rift openers can now be purchased for 1750 planarite Raid Rift openers can now be purchased for 3500 planarite ABYSSAL PRECIPICE Kaler Andrenos Kaler s Ice Geyser now deals Water damage. Expert Calyx now resets if pulled off of his platform. A blocking wall is also activated at the start of the encounter. Expert Renthar should be less likely to chain high damage abilities on a single target. Added a portal to Calyx s platform that activates once he is killed that allows players to exit the instance. Majolic Blood Crystal health slightly reduced. Majolic Blood Contagion can no longer affect pets. CHARMER S CALDERA Gronik Slightly reduced the amount of power Gronik gains over time. Cyclorax now uses mana. Expert Adjusted the encounter space around Ryka Dharvos so the lasers can t be so easily avoided. Standard Corpse Eaters no longer provide experience or drop loot. DARKENING DEEPS Expert Glubmuk s Poison Bolt should not hit characters fewer than 6 meters from him. Expert Scarn s Wind Buffet no longer ignites smoldering bones. Scarn s Smoldering Bones stay on fire longer. Incinerator Gerbik now uses mana. Non-boss NPCs in Darkening Deeps no longer count toward quests requiring dungeon boss kills. Expert Tegenar Deepfang Cocoon health slightly reduced. Expert Scarn Searing Heat damage slightly reduced. DEEPSTRIKE MINES Kaleida Reduced the radius of her crystals AoEs substantially. THE FALL OF LANTERN HOOK Oludare Fixed the targeting method used by Oludare so he won t turn to face a new target while cleaving or rear-kicking (in the face). Expert Ereetu Firestorm damage slightly reduced. FOUL CASCADE Expert Sparkwing learns to use his ranged abilities. It s super-effective. GREENSCALE S BLIGHT [Raid] A number of new Relic quality weapons have been added to Greenscale. Prince Hylas Slightly reduced the absorption amount of Spiritual Barrier. Prince Hylas Modified the amount of damage increased by Avenging Wrath. IRON TOMBS Expert Players immune to knockback will no longer be immune to Totek s Ancient Fury. Expert Bonelord Fetlorn s Boiling Marrow no longer affects pets. Guardians now respawn next to the Messenger of the Vigil. Humbart the Bold no longer cleaves players behind him! KING S BREACH Expert General mob populations have been reduced by a few pulls. Expert Immunity to knockback no longer prevents damage from Konstantin s spikes. Expert Konstantin s Cleaving Strike now has a proper effect radius. Expert Konstantin s Mathosian Fury displays an on-screen warning before use. Expert Players within 3.5 meters of Konstantin receive a 20% damage bonus. Expert Konstantin Spike Trap damage slightly reduced. REALM OF THE FAE Expert General mob populations have been reduced by a few pulls. Chillblains Fixed the targeting on the Elemental spawn, which was not working reliably. Luddoghan Made some adjustments to prevent his ground goo from targeting the tank. Expert Fae Lord Twyll Fae Chill damage reduced. RUNIC DESCENT Rictus Adjusted how Rictus uses his abilities and reduced some of the associated stuns and stun durations. Expert There is now a text warning when Eliam gains Dark Fury. ITEMS Greater Essences that can be equipped simultaneously now stack properly with each other. Previously, a few cases of matching elemental type Greater Essences would sometimes conflict. Now, if you can equip both in the same Focus, you receive the benefits and effects of both Essences. Unique-Equip Families have been removed from most Greater Essences; you should now be able to equip any Greater Essences together. Planar Lenses still share a unique-equip family (you can only have one Lens equipped at a time). The speed of the Ancient Tartagon [Collector s Edition mount] now scales to match the speed of the fastest mount you own. Fixed Swift Desert Najmok to move at epic mount speed (110%). It was incorrectly using the rare mount speed (90%). Cult Saga quest reward helms for Mages and Clerics have their Hit replaced with Focus. Aelfwar Conspirator s Signet will now properly display in combat logs, and has a more informative tooltip. Ancient Ironwood Staff now has Endurance instead of Dexterity. Arcane Hand Icon should no longer trigger when using Sacrifice Life Mana or other non-hostile spells. It also now triggers only on the target of the ability that caused it to proc. Buckley s Necklace is now an actual necklace instead of a ring. Increased stats to bring it in line with other neck items. Despoiled Band was not able to be equipped by anyone; now it can be equipped by anyone. Oh, and it also has a correctly spelled name. The ability on Divine Defender will now trigger properly, instead of not at all. Faeguard Belt has its Block changed to Parry, as Rogues do not generally block. Fang of the Life Lord Updated tooltip to clarify that the user is healed for the damage caused. The Fleshreaper now triggers properly. Grand Bauble of Brilliance now has the correct icon and appearance. Hand of the Eviscerator now triggers properly. Helmet of Transgressions is now Warrior-only. Lich-Skin Jerkin and Battlemaster s Jerkin can now be sold to vendors. Martyr s Fist now has a chance to deal an additional 90 Life damage, instead of claiming to restore mana - which it never did. Mortuous Shadestone should proc more reliably now. Night Leather Jerkin now has Attack Power rather than Spell Power. Petrifying Rune The root proc effect now breaks on damage. The Pyroblade from Fall of Lantern Hook is now a bind on pickup item. The Quicksilver Yearbook now requires being equipped to trigger. Royal Ruby Charm Melee Critical Hit is now Spell Critical Hit on this item. Sandwarden s Robe Changed Spell Critical Hit to Spell Power on this item to differentiate it from Robe of the Last Ritual. Scorching Blade of Talos Now properly has Spell Power. Scotty s Research Papers are no longer Soulbound and have an appropriate sell price. The axe Shadefall now has Endurance rather than Wisdom. Brilliant Shadestone Amulet now has Focus instead of Hit. Fervent Shadestone Necklet and Mighty Shadestone Necklet now have Focus instead of Hit. Shroud of Anti-Life now sorts under the proper Auction House category. Spectral Horse items are no longer Unique. Titan s Eternal Band now properly has Focus instead of Hit. Totem of Overgrowth Healing from this item now correctly displays in the combat log. The cooldown on Unseen Insignia will now continue to count down while you are offline. Verdant Archbow should no longer proc on non-damaging abilities. Wand of Charred Earth Changed Melee Critical hit to Spell Critical hit. Warmaster s Hammer Spell Critical Hit removed and replaced with more Parry. Waylon s Ring has been resized so it fits as a ring instead of a necklace. Whip-Worn Britches are now called Whip-Worn Boots and should have the correct appearance when worn. The Rare Essences, Marching Flood and Battle Tide are no longer Soulbound when acquired. The Crystallized Fire Elemental essence sold in Fortune s Shore has been removed and replaced with a new Greater Essence. Existing Crystallized Fire Elemental essences will not be changed. The effects of Sacred Heirloom of Eth and Totem of Overgrowth have had their chance of triggering with Area Effect abilities decreased, and their chance of triggering on single target abilities increased. These also now only trigger from the first tick of a heal over time spell. A number of offhand books and skulls have their appearances fixed. Bahralt s Symbol of Justice, Thedeor s Symbol of Retribution, and Thontic s Amulet of Discovery Replaced Hit with Focus on these items. Essence Watertouched Soulstone Updated the ability description. Essence Elementalist Sourcestone Now works as described. The essence Beholden Target now correctly has Attack Power instead of Spell Power. Many Expert Dungeon and Raid loot items had no sell value - this has been corrected. Changed the name of the dropped cash item, Shimmering Powder, to Glittering Powder to avoid duplicating the name of the Epic Runecrafting ingredient, Shimmering Powder. Dragonslayer Covenant, Order of Mathos, and Icewatch notoriety merchants now sell only a single version of their armored mounts. Greater Bottle of Tricks, Exalted Bottle of Tricks, Whisker Concoction, Sheepish Concoction, Prancing Concoction, and Abyssal Modifier now share the same diminishing returns as Control abilities. Strength-type random essence containers should no longer give out underleveled essences. Corrected an issue with the Greater Essences Rekindled Flameshard, Cinder Flamesource, Combusted Flamesource, Engulfed Flamesource, and Smoldering Flamesource which prevented them from proccing correctly in some situations. Rare Sourceshard planar currency can now be traded for Planarite at Rare Planar Goods vendors. All relic weapons out of Greenscale s Blight and River of Souls now require level 50 to equip. Nico Lights are now on the global cooldown. A number of mysterious items no longer drop with no apparent use (Diviner s Frond, Sublimated Stone, etc). They may make a reappearance someday! Illusion Ethian Monk and Illusion Mathosian Vanguard now have a 60 second use cooldown. Added description text to the Lute and Flute artifact merchant items. CRAFTING New weekly crafting quests have been added for all six production skills. Each awards a plaque as well as a Rift Lure that can be used to open a Crafting Rift (details above). Crafting daily and weekly quests now scale to match your character level and always award appropriate experience and notoriety. The recipe window now has a Search feature! Search recipe names, ingredient names, equipment slots, and Rune usable on slots for recipes that your character knows. You can also filter by the type of modification a Rune provides (Strength, Spell Power, etc). For each production skill, one Master workorder has been bumped up to 250 minimum skill instead of 230. - Order of Mathos Workorder Mighty Bottle of Critical Strikes has been changed to Workorder Mighty Healing Tonic, which does not include Pristine Distillate as an ingredient, and requires 250 skill to receive this quest. - Icewatch Workorder Radiant Rage Runeshards now requires 250 skill to receive this quest. - Icewatch Workorder Soulbind Leather Shoulders now requires 250 skill to receive this quest. - Dragonslayer Covenant Workorder Carmintium Sabatons has been changed to require Carmintium Pauldrons, and requires 250 skill to receive this quest. - Dragonslayer Covenant Workorder Carmintium Longsword has been changed to require Carmintium Stilettos, and requires 250 skill to receive this quest. Armorsmithing Workorders that duplicated the required items from other workorders of the same rank have been updated - in most cases this means a Sabaton Workorder now asks for Boots instead. Workorder Basic Healing Tonics and Workorder Mighty Healing Tonics (previously Mighty Bottle of Critical Strikes) are no longer set as level 1 quests. Exquisite Cloth, Light Downy Cloth, and Tough Silken Cloth now only drop for Outfitters. Slightly increased the drop rate of all crafting quest items. In addition, they can now be found on a wider variety of mobs and resource nodes. The description for the quest A Peerless Leather now refers to the correct quest objective items. Bottle of Spellstrikes and Bottle of Critical Strikes now trigger the effect Bitter Aftertaste , which prevents another such potion from being used for 60 seconds. Redistributed some ingredients in Runecrafting recipes! The changes are as follows -Unwavering Rune recipes now use Perpetuals in their recipes instead of Sentience Runecrafting materials. -Resolute Rune recipes now use Perpetuals in their recipes. -Recondite Runeshard recipes now use Sentiences instead of Kinetics. -Potent Rune recipes now use Perpetuals instead of Kinetics. Recipes for Quicksilver Bow and Hunting Bow now require only 1 Core each. Fine Leather Shoulders now require Fine Leather instead of Reinforced Leather. Enchanted Cores and Evergreen Cores can now be found in both Silverwood and Freemarch. The following crafted items are no longer Unique-Equip Ebony Hatchet, Darkmetal Scepter, Orichalcum Ritual Blade, Darkmetal Sword, Divine Defender, Orichalcum Mace, Eviscerator, Damascus Shiv, Damascus Saber, Band of Crystallized Mana, and Titan s Signet. Smoldering Runeshards have been renamed to Smoldering Runes. The scroll for Recipe Medium Leather Hood was previously Epic, though the crafted item was Uncommon. This has been corrected so the recipe scroll shows Uncommon rarity. Plaited Silver Ring has been renamed to Plaited Cinerium Ring. Death Warding Potions have been renamed to Unholy Warding Potions. Glowing Wrathful Rune now displays its name correctly after being applied Fixed a typo where Honed Demon Horn mentions parry. This reference has been removed. Like other versions of the Demon Horn augment, Honed Demon Horn only award Attack Power and Dexterity. Jagged Lightstone now sorts properly under Gems for auctions. Darkcloth Belt, Conditioned Leather Boots, and Conditioned Leather Jerkin now sort under the appropriate categories in the Recipe window. A number of items from Dungeons and Raids were not able to be Salvaged or Runebroken. Now all dropped equipment in Expert Dungeons or Raids should be salvageable or runebreakable. The following items now Salvage correctly Silver Choker, Lariat, and Pendant; Gold Chain, Choker, Gorget, and Lariat; Fine Platinum Chain; Platinum Choker, Gorget, and Necklace. Tweaked node respawn rates in Shimmersand, Moonshade, Scarlet Gorge, Scarwood Reach, Iron Pine Peak, and Stillmoor. Adjusted respawn rates and frequency of Orichalcum, Shadethorn, and Twilight Bloom. Fixed miscellaneous Butchering issues Telthaeus in Stillmoor can now be butchered for proper loot. Blackhorn Grazers and other Cattle mobs (with the exception of critters) can be butchered. Sloptongue mobs no longer require 215 butchering, which was way above level, and have been adjusted accordingly. Fixed a variety of typos on items, augments, tooltips, and recipes. A number of new recipes have been added to the Artisan Stores. Blazing Resistance Runes are now Epic quality. Sharp Runes and Accurate Runes are now Rare quality. These recipes have had their ingredient cost adjusted to reflect the updated rarities. Minor Catalysts now only drop from Elite or dungeon mobs. You can now click on the Loom in Lantern Hook to open the crafting window. Made adjustments to sync up Runebreaking and Outfitter better. Previously, items crafted by Outfitters were too high level to be runebroken by an equal-level Runecrafter. The level ranges for Runebreaking have been updated and expanded to account for this and to be more flexible in general. Restricted the drop of crafting Cores to specific mob types when in Shimmersand, Iron Pine Peaks, and Stillmoor - once discovered, these can be targeted for hunting if you re after more Cores! Brilliant and Blazing Life Resistance Rune recipes are now differentiated by required skill and planarite cost. Resistance Vial recipes now cost 2000 planarite, Heroic Warding Potion recipes now cost 2500 planarite, Brilliant Resistance Rune recipes now cost 1500 planarite, Blazing Resistance Rune recipes now cost 10,000 planarite. The loot window now closes upon the first click of Take All while Runebreaking and Salvaging. Looting items individually from Runebreaking and Salvaging will no longer play the sound effect for each item. Added a more appropriate error message to the crafting item drop quests to indicate if you have already completed the quest. Crafting an item no longer displays a loot message to party members. Corrected the description for the Augment, Sobek Eye , that incorrectly said Parry. Fixed quest text for A Peerless Leather that referred to the wrong items. Workorder Titanium Sabatons Now states the turn-in location of the quest, which is Chancel of Labors. PVP/WARFRONTS PvP Souls have been moved from the rank 2 PvP merchants in Meridian and Sanctum, and are now on the General Favor Quartermasters. Across-the-board improvements for PvP rewards and dailies. Rank 5 weapons have been moved to the rank 4 vendor, and had their names and prices updated. Rank 6 weapons are now available for purchase. The effectiveness of Valor has been updated. The numerical values have changed, but you will still gain 2% reduction per level up to 50. Complete PvP armor sets now give the following Valor - Rank 1 and 2 15% - Rank 3 and 4 22.5% - Rank 5 and 6 30% - Blazing Valorous Rune 50 Valor - 2%. - Radiant Valorous Rune 25 Valor - 1%. Stat distribution for all PvP armor sets have been updated to be a bit more competitive with Expert Dungeon and Raid sets. - Boots, Gloves, and Rings that were previously rank 2 no longer require a rank to purchase or equip. - New items have been added to make a rank 1-2 set comparable to the tier 1 dungeon merchant sets. - New Boots, Gloves, and Rings have been added to the rank 3-4 sets, and their quality has been upgraded to be comparable to tier 2 dungeon merchant sets. - Favor costs have been updated on many items across rank 1 through 4 sets. Increased the experience, coin, prestige, favor, and notoriety awarded from completing Warfront daily quests. Increased the Notoriety awarded for Warfront outcomes. Wins award 250, Ties award 150, and Losses award 100. Also increased the amount of Prestige and Favor awarded for losses or ties in Warfronts. The range for receiving rewards from kills in Warfronts now includes the entire zone. The Battle for Port Scion Infiltrators using Step Into the Shadows will lose their grip on Sourcestones. Updated The Battle for Port Scion Notoriety rewards - Eldritch Vanguard Steed and Noble Guard Valmera no longer have a Notoriety requirement and can be purchased from the General Favor Quartermasters. - Friendly-rank necklaces have been upgraded to Epic items. - Decorated-rank rings have been upgraded and now require Honored to purchase. - Revered-rank weapons have been moved down to Decorated. Two-handed Warrior weapons are now available. - Eldritch Vanguard Warsteed and Noble Guard Armored Valmera can now be purchased at Revered. - New consumable helm Runes are now available at Glorified. PvP Quests Securing the Port and Relentless Assault now only update when winning matches in The Fall of Port Scion. Black Garden Riftstalkers Flashback can no longer be used while carrying the Fang of Regulos. The Battle for Port Scion The stacking buff Sourcestone Empowerment, granted from turning in Sourcestone, no longer reduces damage taken. Reduced the favor cost of Cultist s Focus to 8550 Favor. It was previously priced as a 2-handed item. ACHIEVEMENTS Avoiding Death s Grasp Now properly gives credit and has an updated description. Back In the Bottle Time limit reduced to 100 seconds to match the encounter. Baron It All Now displays under the proper category and gives achievement points. Keep Your Enemies Close Now specifies the proper ability. Look Into the Light Now functions as intended. Melted Sludge Should properly give credit. Pressure Cooker Updated the description text and made it so you can actually get credit for this achievement. Rapid Assault Abyssal Precipice Fixed so this achievement is not always awarded, even when the criteria has not been met. Characters who had received it while not actually completing the required task will have this achievement removed. The Silent Vigil Achievement can now be gained by Defiants. Spikeless Now gives credit only to the player completing the achievement rather than the whole party. There Will be Blood Fixed an issue where credit was not properly being awarded. We Three Kings Fixed a case where Derribec wasn t always giving proper credit for being the last alive. Champion of the Droughtlands, Droughtlands Hunter Guardians should now be able to achieve these. The achievements Thwarting Their Plans , On the Hunt , and Stillmoor Days, Mathosian Knights could potentially not credit properly if the associated quests were completed as a group. If you were caught by this, you ve now been credited with the appropriate achievement. It will also work properly for those yet to complete them. GRAPHICS AND AUDIO Party member portraits for members in different instances should stop turning non-interactable. Fixed a bug that could cause incorrect animations to play when stacking polymorph effects. Added an Ambient Occlusion option to the Advanced Video Settings which makes lighting look super cool. Improved quality of shadows. Fixed an issue causing visual effects to occasionally streak across the screen. More natural-looking character skin. Improved the appearance of Water Elementals and Living Oceans. Updated sounds for High Elf and Kelari males. Voiceover audio should no longer continue to play after you have logged out or teleported. Improved rendering of ghostly characters. Fixed an issue with physics which could cause players to become stuck in a falling state on certain collision. Oh, silly gravity. Corrected some audio stuttering at the end of combat, specifically in Iron Pine Peaks, Shimmersands, and Droughtlands. Turned up the relative volume of the ready check sound. Corrected party pet portraits displaying incorrectly when zoning in or out of Dungeons or Slivers. Fixed incorrect visual textures sometimes being shown on NPCs. Updated the ambient sound of rivers to prevent some audio drop-outs. Attack sounds for weapon-based melee attacks should come through a bit more clearly. Made some audio adjustments to Assassin abilities. Touched up audio for Paragon and Justicar abilities. Various ability sound fixes based on user bugs and feedback. COMMANDS AND MACROS Tab-targeting now skips hostile players if you are not PvP flagged and have the PvP Auto Flag option turned off. You can now use the ESC key when typing in chat while the respawn countdown window is active. If all nameplates are disabled in your settings, pressing Ctrl+U will only toggle the UI. Added the @mouseoverui macro argument to supplement @mouseover; @mouseoverui will oly select from UI elements and never pick targets when not moused over a UI selection. AUCTION HOUSE UI Adjusted window size and panels. Browse Moved Results field to the bottom of the window. Reduced size of Category filter dropdowns. Auction Added a checkbox to set the same price as an existing auction on new auctions. You can now filter results by Item Rarity, Calling, Lesser or Greater Essence types, Min or Max Buyout Price. All tabs can be sorted by stack size. The Auction and Bids tab can be sorted by unit price. Clicking a text field on the Auction UI now highlights existing text in that field. Pressing the ENTER key when creating an auction now creates that auction. You can now price an auction you are creating by buyout price or unit price. You can now automatically set the starting price to be the same as the buyout price when creating an auction. Auction prices now always display the Bid amount above the Buyout amount, and the location of the Bid amount does not move if there is no Buyout set. The Auction House now shows "Apothecary" rather than "Alchemy" when searching recipes. Made better error messages for the Auction House. UI/SETTINGS Group and Raid overhead arrows, map icons, nameplates, and ground reticules are now all blue to maintain consistency, instead of mixed colors. A blue "X" now distinguishes your own map waypoint target from others in your group. You may now hide your character s shoulder armor in much the same way as the Hide Helmet option works. An option has been added to the Raid window (default key Y) to lock raid frames from being moved outside of Edit Layout mode. When departing a guild and joining a new one, your member notes and officer notes will be reset. The Guild MOTD text box now allows you to type in it even when other things are updating in the guild UI window. Added more specific error text when trying to trade with a character that is out of trading range. Splitting stacks of items in your inventory now brings up a count window showing the total stack size instead of always displaying one less than the full stack amount. The Spell Power tooltip also explains that it increases outgoing healing. A dropdown has been added under Misc settings to change/add a modifier key to activate the right-click context menu in game, or to disable it entirely. Raid markers can now be seen on player, target, target of target, and focus target frames. Fixed an issue where icons, particularly arrows, on the edge of the minimap would show in the wrong location. Waypoints are now cleared when changing characters or leaving the main world map (i.e. entering Warfronts). Fixed some quest highlighting bugs when opening, closing, or scrolling through the Quest Journal. The Class Mechanic UI now updates size when changing the global scale, rather than waiting until your next role change. The only show my debuffs setting now only applies to targets that you can harm. The Settings option for Show All Party Buffs is now Show only my buffs on target , which behaves the same was as the Debuff visibility options. The show all party buffs filter now applies to frames other than just the party frames for party members. Added a new minimap filter to show High Level Quests. Fixed a bug causing the 2D Scrolling Combat Text to appear in an incorrect location when playing at resolutions wider than 2000 pixels. Fixed a bug preventing ability tooltips from displaying when mousing over a buff icon on the target or pet portraits. The crafting window should no longer reset the scroll bar position randomly while you have it open - same with the skill and soul training windows. The middle mouse button can now be properly bound to the look behind function. Video capture now stops when resizing the game window. Party member portraits now show a Role icon next to the player name. Player mouseover tooltips now show the character s Role if you are grouped with them. Fixed bank bags that wouldn t always save their positions on your screen. The Notoriety panel of the character window now lets you view more than one notoriety group at a time. You may now track artifact set progress on-screen much like quests. The Artifact pane of the Character window now has a built-in search search for the artifacts you’re missing, or search for the collections themselves! You can now click on an artifact or empty artifact slot in the Artifact pane while viewing the Auction House to search for that item. The Guild Exp contribution column on the Guild UI has been changed to show the member s total Achievement score. Raidframe ready check marks should be more readable. Text for raid warning messages should be more visible, appear instantly, and come with a sound effect. Raidframes no longer show players as dead when they zone. Sending an in-game mail message now attempts to auto-complete the subject line based on recently typed subjects. If you attach an item or coin to a mail and the subject text is empty, it will auto-fill the name of the item into the subject field. Mail expiration text in the mailbox now says "Expires in X days" rather than just "X days from now". Zone names on the main map no longer change size weirdly when clicked on. CLIENT Added alert flashing (similar to aggro flashing) to the client on the Windows taskbar for LFG popups while the game is minimized. While waiting in a server queue, you can now click the Settings button to change game settings. Bandwidth optimizations.
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Ascent鯖 鯖プログラム開発元 http //www.ascentemu.com/ svn svn //svn.ascentemu.com/svn/ascent/ svn http //projects.emupedia.com/svn/ascent/ スクリプト GameMonkey svn http //projects.emupedia.com/svn/gmscripts/ DB開発元 Next-Chapter Project http //ncdb.info/ svn http //projects.emupedia.com/svn/ncdb/ 略称:NCDB GamingEVOLVED http //gamingevolved.org/ ショッピングモールが充実しています TerraNet http //wow.terra.net.ba/ Project Silvermoon http //projectsilvermoon.net/ 略称:TNPS License CCPL Operating System 32-bit MS Windows, Linux, MacOSX-PPC 開発言語:C++ ソースコード開示:○ 開発元からのWin32 Binaries配布:× DB:MySQL v5 Win32 Binaries 配布中 http //filebeam.com/folder/2633/ Ascent鯖を建てよう 最新の安定版2.0-STABLEで鯖を建ててみましょう ダウンロード 2_0_stable r1993.rar DBC_2_2_3.rar Maps222.rar Milestone 0.2.1.rar 解凍 2_0_stable r1993.rarをC \に解凍します DBC_2_2_3.rarをC \2_0_stable r1993に解凍します Maps222.rarをC \2_0_stable r1993\Mapsに解凍します Milestone 0.2.1.rar内の Milestone 0.2.1\Database\world.sqlをC \2_0_stable r1993に解凍します Ascent/Ascent@MySQLの作成 GRANT ALL PRIVILEGES ON *.* TO ascent@localhost IDENTIFIED BY ascent WITH GRANT OPTION; set password for ascent @ localhost = OLD_PASSWORD( ascent ); 以上の3行をmysql.exe等で入力します 各sqlファイルのインポート C \2_0_stable r1993\ImportDB.batを実行します test/test@ログインアカウントの作成 use ncdb_character; INSERT INTO `accounts` VALUES (1, test , test , az ,0, , , ,8); 以上の3行をmysql.exe等で入力します ascent.confの編集 同梱済 logonserver.confの編集 同梱済 エミュ鯖の起動 logonserver.exe ascent.exe の順に起動します realmlist.wtfの修正 C \Program Files\World of Warcraft\realmlist.wtfの修正 set realmlist localhost クライアントの起動 C \Program Files\World of Warcraft\WoW.exe を直接実行して起動します Account Name test Account Password test でログインします 以下おまけ スタックしてしまった時バインドポイントに移動させるSQL文 update characters SET positionX = bindpositionX , positionY = bindpositionY, positionZ = bindpositionZ , mapId = bindmapId, zoneId = bindzoneId, deathstate = 0 WHERE name = 救いたいキャラ名 ; export_accounts.bat export_accounts.bat import_accounts.bat import_accounts.bat ひとりでRaidZoneに入る方法 DBによっては縛りがデフォルトのままでひとりでは入れません DBを修正してしまいましょう update worldmap_info set type = 2 where type = 1 ; これで入れるようになります( ^ω^) GM AddOns AntrixTeleport http //skullsofsteel.de/downloads/addons/AntrixTeleport.rar /ATPで窓が開きます Antrix GM Addon LINKの最上段 svn //bitmonkey.homelinux.com/antrixgmaddon/tags/ svn //bitmonkey.homelinux.com/antrixgmaddon/trunk/ minimapにボタンが付きます Full GM Command List Banstick Commands [b] banchar Bans character x with or without reason unbanchar Unbans character x kick Kicks player from server paralyze Roots/Paralyzes the target. unparalyze Unroots/Unparalyzes the target. Chat Control [c] allowwhispers Allows whispers from player s while in gmon mode. blockwhispers Blocks whispers from player s while in gmon mode. Debug Commands [d] debug Main ‘debug’ command table. Usage .debug subcommand args infront No description entered. showreact No description entered. aimove No description entered. dist No description entered. face No description entered. moveinfo No description entered. setbytes No description entered. getbytes No description entered. unroot No description entered. root No description entered. landwalk No description entered. waterwalk No description entered. castspell .castspell spellid - Casts spell on target. castspellne .castspellne spellid - Casts spell on target (only plays animations, doesnt handle effects or range/facing/etc. celldelete USE WITH CAUTION! .celldelete YES - Removes everything in current cell from game and database. .celldelete YES YES removes everything in a range of 1cell. addrestxp .addrestxp - Adds x rest XP to player. generatename .generatename - Generates name for pet, etc. attackerinfo .attackerinfo - Shows selected mob/player s attacker s infomation. showattackers .showattackers - Shows selected mob/player s attacker on the minimap. aggrorange .aggrorange - Shows aggro Range of the selected Creature. knockback .knockback value - Knocks you back. fade .fade value - calls ModThreatModifyer(). threatMod .threatMod value - calls ModGeneratedThreatModifyer(). calcThreat .calcThreat dmg spellId - calculates threat. threatList .threatList - returns all AI_Targets of the selected Creature. gettptime grabs transporter travel time itempushresult sends item push result weather No description entered. setbit No description entered. setvalue No description entered. getpos No description entered. Battlegrounds Commands [e] battleground Main BG command table. Usage .battleground subcommand args setbgscore Teamid Score - Sets battleground score. 2 Arguments. startbg Starts current battleground match. pausebg Pauses current battleground match. bginfo Displays information about current battleground. battleground Shows BG Menu setworldstate var val - Var can be in hex. WS Value. playsound val . Val can be in hex. setbfstatus .setbfstatus – Not Yet Implemented. leave Leaves the current battleground. Extended Debug Commands? [f] killbyplayer Disconnects the player with name s . killbyaccount Disconnects the session with account name s . getrate Gets rate x . setrate Sets rate x . GM Ticket Commands [g] gmTicket Main GM ticket system command table. Usage .gmTicket subcommand args get Gets GM Ticket getId Gets GM Ticket by ID delId Deletes GM Ticket by ID Invincibility Command [j] invincible .invincible - Toggles INVINCIBILITY (mobs won t attack you) Invisibility Command [i] invisible .invisible - Toggles INVINCIBILITY and INVISIBILITY (mobs won t attack you and nobody can see you, but they can see your chat messages) Guild Commands [l] createguild No description entered. Modify commands [m] modify Main stat-modification command table. Usage .modify subcommand args hp Health Points/HP mana Mana Points/MP rage Rage Points energy Energy Points armor Armor holy Holy Resistance fire Fire Resistance nature Nature Resistance frost Frost Resistance shadow Shadow Resistance arcane Arcane Resistance damage Unit Damage Min/Max scale Size/Scale gold Gold/Money/Copper speed Movement Speed nativedisplayid Native Display ID displayid Display ID flags Unit Flags faction Faction Template dynamicflags Dynamic Flags talentpoints Talent Points loyalty Loyalty spirit Spirit boundingraidus Bounding Radius combatreach Combat Reach emotestate NPC Emote State More Modify Commands [m] createaccount .createaccount - Creates account. Format should be .createaccount username password email playerinfo .playerinfo - Displays informations about the selected character (account...) mount Mounts into modelid x. dismount Dismounts. start Teleport s you to a starting location levelup No description entered. additem No description entered. removeitem Removes item %u count %u. learn Learns spell unlearn Unlearns spell learnskill .learnskill skillid (optional) value maxvalue - Learns skill id skillid. advanceskill advanceskill skillid amount, optional, default = 1 - Advances skill line x times.. removeskill .removeskill skillid - Removes skill increaseweaponskill .increaseweaponskill count - Increase eqipped weapon skill x times (defaults to 1). removeauras Removes all auras from target setmotd Sets MOTD additemset Adds item set to inv. gotrig Warps to areatrigger id createinstance Creates instance on map map goinstance Joins instance instance x y z optional mapid exitinstance Exits current instance, return to entry point. dbreload Reloads some of the database tables spawnspiritguide Spawns a spirit guide (params 1 = horde, 0 = alliance) advanceallskills Advances all skills x points. unlockmovement Unlocks movement for player. modperiod Changes period of current transporter. npcfollow Sets npc to follow you follow Sets npc to not follow anything formationlink1 Sets formation master. formationlink2 Sets formation slave with distance and angle formationclear Removes formation from creature playall Plays a sound to the entire server. addipban Bans an ip address address/mask duration, 0=perm banaccounts Bans accounts name duration, 0=perm renamechar Renames character x to y. forcerenamechar Forces character x to rename his char next login getstanding Gets standing of faction %u. setstanding Sets standing of faction %u. Cheat Commands [m] cheat Main cheat command table. Usage .cheat subcommand args status Shows active cheats. taxi Enables all taxi nodes. cooldown Enables no cooldown cheat. casttime Enables no cast time cheat. power Disables mana consumption etc. god Sets god mode, prevents you from taking damage. fly Sets fly mode land Unsets fly mode explore Reveals the unexplored parts of the map. flyspeed Modifies fly speed. stack Enables aura stacking cheat. morph Morphs into model id x. demorph Demorphs from morphed model. Honor Modification Commands [m] honor Main honor system command table. Usage .honor subcommand args getpvprank Gets PVP Rank setpvprank Sets PVP Rank addpoints Adds x amount of honor points/currency addkills Adds x amount of honor kills globaldailyupdate Daily honor field moves singledailyupdate Daily honor field moves for selected player only pvpcredit Sends PVP credit packet, with specified rank and points Pet Commands [m] pet Main pet command table. Usage .pet subcommand args createpet Creates a pet with entry . renamepet Renames a pet to name . enablerename Enables pet rename. addspell Teaches pet spell . removespell Removes pet spell spell . NPC Commands [n] npc Main NPC command table. Usage .npc subcommand args vendoradditem Adds to vendor vendorremoveitem Removes from vendor. flags Changes NPC flags emote emote - Sets emote state run No description entered. addweapon No description entered. allowmove No description entered. addgrave No description entered. addspirit No description entered. faction No description entered. delete Deletes mob from db and world. info Displays NPC information guid Shows selected object guid addAgent .npc addAgent agent procEvent procChance procCount spellId spellType spelltargetType spellCooldown floatMisc1 Misc2 delAgent .npc delAgent procEvent spellId listAgent .npc listAgent reset resets npc health/dmg from temp table. export Exports the npc to a sql file say .npc say text - Makes selected mob say text text . yell .npc yell Text - Makes selected mob yell text text . come .npc come - Makes npc move to your position return .npc return - Returns ncp to spawnpoint. spawn .npc spawn - Spawns npc of entry id spawnlink .spawnlink sqlentry resetreputation .resetreputation - Resets reputation to start levels. (use on characters that were made before reputation fixes.) resetlevel .resetlevel - Resets all stats to level 1 of targeted player. DANGEROUS. resetspells .resetspells - Resets all spells to starting spells of targeted player. DANGEROUS. resettalents .resettalents - Resets all talents of targeted player to that of their current level. DANGEROUS. resetskills .resetskills - Resets all skills. GameObject Commands [o] gobject Main gameobject command table. Usage .gobject subcommand args select Selects the nearest GameObject to you delete Deletes selected GameObject spawn Spawns a GameObject by ID info Gives you informations about selected GO activate Activates/Opens the selected GO. enable Enables the selected GO for use. scale Sets scale of selected GO animprogress Sets anim progress export Exports the current GO selected statelink .statelink sqlentry, Links a GO state to a Npc Information Commands [p] gm Shows active GM s gps Shows Position info Server info uptime Shows server uptime Teleport (Recall)Commands [q] recall Main teleportation command table. Usage .recall subcommand args list List recall locations port Port to recalled location add Add recall location del Remove a recall location portplayer recall ports player Life and Death Commands [r] kill .kill - Kills selected unit. revive Revives you. 0, 0, 0}, reviveplr Revives player specified. Save Commands [s] save Save s your character saveall Save s all playing characters GM Tag Commands [t] fmoff Sets GM tag off gmon Sets GM tag on Universal Commands [u] Commands Shows Commands help Shows help for command announce Sends Msg To All wannounce Sends Widescreen Msg To All Extended Teleport Commands [v] appear Teleports to x s position. summon Summons x to your position worldport No description entered. Waypoint Commands [w] waypoint waypointCommandTable add Add wp at current pos show Show wp s for creature hide Hide wp s for creature delete Delete selected wp movehere Move to this wp flags Wp flags waittime Wait time at this wp emote Emote at this wp skin Skin at this wp change Change at this wp info Show info for wp movetype Movement type at wp generateNo description entered.Randomly generate wps save Save all waypoints deleteall Delete all waypoints Admin Commands [z] security No description entered. servershutdown Initiates server shutdown in x seconds. serverrestart Initiates server restart in x seconds. castall Makes all players online cast spell x .
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字句 7 字句について (Lexical Convention) ECMAScript プログラムのソーステキストは最初に、トークン、行終端子、コメントあるいは空白のいずれかである入力要素のシーケンスに変換される。ソーステキストは、次の入力要素としてできるだけ長い文字シーケンスを繰り返しとって、左から右へと走査される。 字句文法には 2 つの目標記号がある。 InputElementDiv 記号は、除法演算子 (/) また除法代入演算子 (/=) が許される構文的文法コンテキストで使用される。 InputElementRegExp 記号は他の構文的文法コンテキストで使用される。 NOTE 構文的な文法内に、除算および RegularExpressionLiteral の両方が構文的文法によって許されるコンテキストが存在する; だが、そういう場合字句文法は InputElementDiv 目標記号を使用するので、そのコンテキスト中でスラッシュ開始は正規表現リテラル開始とは認められない。代替手段として、一つは括弧で正規表現リテラルを囲んでよい。 Syntax InputElementDiv WhiteSpace LineTerminator Comment Token DivPunctuator InputElementRegExp WhiteSpace LineTerminator Comment Token RegularExpressionLiteral 7.1 Unicode 制御文字 (Unicode Format-Control Characters) フォーマット制御のための (マークアップ言語のような) 上位手順がないので、 Unicode 形式制御文字 (例 LEFT-TO-RIGHT MARK や RIGHT-TO-LEFT MARK のような、 Unicode 文字データベース (Unicode Character Database) における "Cf" カテゴリの文字) という制御コードでテキストの範囲のフォーマットを制御する。編集を容易にしまた表示するため、ソーステキスト内でのこれらの許可は有益である。 フォーマット制御文字は ECMAScript プログラムのソーステキストのどの場所に出現してもよい。これらの文字は、字句文法を適用する前にソーステキストから取り除かれる。文字列と正規表現リテラルの処理前にこれらの文字が取り除かれるので、文字列、正規表現内に Unicode 制御文字を入れるには Unicode エスケープシーケンス (セクション 7.6) を使用しなければならない。 7.2 空白 (White Space) 空白文字は、ソーステキストの可読性を向上させ、そしてトークン (不可分の字句単位) を互いに分離させるために使用され、それ以上の意味はない。空白は 2 つのトークンの間、また文字列の中に出現できる(リテラル文字列値の一部を形成する意味のある文字と考えられる)。だが、トークンの中に出現することは出来ない。 次の文字が空白と考えられる Code Point ValueNameFormal Name \u0009Tab TAB \u000BVertical Tab VT \u000CForm Feed FF \u0020Space SP \u00A0No-break space NBSP Other category "Zs"その他の Unicode "space separator" USP Syntax WhiteSpace TAB VT FF SP NBSP USP 7.3 行終端子 (Line Terminators) 空白文字のように、行終端子はソーステキストの可読性を向上させ、そしてトークン (不可分の字句単位) を互いに分離させるために使用される。しかし、空白文字とは違い、行終端子は構文的文法の振る舞いに影響を与える。一般に、行終端子は 2 のトークンの間に出現する。だが構文的文法によって隠される場所がある。行終端子はトークンの中に出現することは出来ない。 not even a string. 行終端子は自動セミコロン挿入の処理にも影響を与える (セクション 7.9)。 空白は 2 つのトークンの間、また文字列の中に出現できる(リテラル文字列値の一部を形成する意味のある文字と考えられる)。だが、トークンの中に出現することは出来ない。 次の文字が行終端子と考えられる Code Point ValueNameFormal Name \u000ALine Feed LF \u000DCarriage Return CR \u2028Line separator LS \u2029Paragraph separator PS Syntax LineTerminator LF CR LS PS 7.4 コメント (Comments) Description コメントは、 1 行または複数行になりうる。複数行のコメントはネストできない。 1 行コメントは LineTerminator 以外の任意の文字を含むことが可能であること、またトークンは常に可能な長さである一般規則により、 1 行コメントは常に、マーカー // からその行の終わりまでの全ての文字で構成される。しかし、行末の LineTerminator は 1 行コメントの内容とはみなされない; それは字句文法によって別々に認識され、構文文法の入力要素のストリームの一部となる。この点がとても重要である。というのは、これは 1 行コメントの有無が自動セミコロン挿入 (セクション 7.9) に影響を与えないということを暗に意味するからである。 コメントは空白のように振る舞い、捨てられるが、 MultiLineComment が行終端子文字を含む場合、構文文法による解析を目的としてコメント全体が LineTerminator と考えられる、 Syntax Comment MultiLineComment SingleLineComment MultiLineComment /* MultiLineCommentCharsopt */ MultiLineCommentChars MultiLineNotAsteriskChar MultiLineCommentCharsopt PostAsteriskCommentCharsopt PostAsteriskCommentChars MultiLineNotForwardSlashOrAsteriskChar MultiLineCommentCharsopt PostAsteriskCommentCharsopt MultiLineNotAsteriskChar SourceCharacter but not asterisk * MultiLineNotForwardSlashOrAsteriskChar SourceCharacter but not forward-slash / or asterisk * SingleLineComment SingleLineCommentChars SingleLineCommentChar SingleLineCommentCharsopt SingleLineCommentChar SourceCharacter but not LineTerminator 7.5 トークン (Tokens) Syntax Token ReservedWord Identifier Punctuator NumericLiteral StringLiteral 7.5.1 予約語 (Reserved Words) Description 予約語を識別子として使うことはできない。 Syntax ReservedWord Keyword FutureReservedWord NullLiteral BooleanLiteral 7.5.2 キーワード (Keywords) 次のトークンは ECMAScript キーワードであり、 ECMAScript プログラム中で識別子に使うことはできない。 Syntax Keyword one of break case catch continue default delete do else finally for function if in instanceof new return switch this throw try typeof var void while with 7.5.3 将来の予約語 (Future Reserved Words) 次の語は提出された拡張の中でキーワードとして使用され、その拡張が将来採択される可能性を考え、予約される。 Syntax FutureReservedWord one of abstract boolean byte char class const debugger double enum export extends final float goto implements import int interface long native package private protected public short static super synchronized throws transient volatile 7.6 識別子 (Identifiers) Description 識別子は、若干の修正を加えた Unicode 標準 (バージョン 3.0 のセクション 5.16) で与えられる文法に従い解釈される。文法は Unicode 標準により指定される文字カテゴリの規範、及び参考情報の両方に基づいている。 Unicode 標準のバージョン 2.1 に指定されるカテゴリの文字は、全ての適合 ECMAScript 実装によってそれらのカテゴリ内として扱われなければならない; しかしながら、適合 ECMAScript 実装は、 Unicode の後のバージョンでのカテゴリ割り当てに基づく追加の合法的な識別子文字を許可してよい。 この標準は Unicode 標準に与えられる文法からある変更を指定する; ドル記号($) 及びアンダースコア (_) は識別子中のどこでも許される。ドル記号は機械的に生成されるコード中のみの使用を意図される。 Unicode エスケープシーケンスは識別子中でも許され、それは UnicodeEscapeSequence (セクション 7.8.4) の CV により算出されるように、識別子中のその場所に一文字を寄与する。 UnicodeEscapeSequence を使って識別子に不正な文字を設定することはできない。言い換えれば、\ UnicodeEscapeSequence シーケンスが UnicodeEscapeSequence の CV に置換されたら、結果は依然として有効な識別子で、正確に元の Identifier と文字の同じシーケンスなければならない。 Unicode 標準に従い規準的に等価である 2 つの識別子は、コードポイントの厳密に同じシーケンスによって表されない限りは等しくない(言い換えれば、適合 ECMAScript 実装は、識別子上でビット比較を行うことのみを要求される)。入ってくるソーステキストがコンパイラに行く前に正規化形式 C に変換されることを意図する。 Syntax Identifier ReservedWord でない IdentifierName IdentifierName IdentifierStart IdentifierName IdentifierPart IdentifierStart UnicodeLetter $ _ \ UnicodeEscapeSequence IdentifierPart IdentifierStart UnicodeCombiningMark UnicodeDigit UnicodeConnectorPunctuation \ UnicodeEscapeSequence UnicodeLetter Unicode カテゴリ "Uppercase letter (Lu)", "Lowercase letter (Ll)", "Titlecase letter (Lt)", "Modifier letter (Lm)", "Other letter (Lo)", "Letter number (Nl)" 内の任意の文字 UnicodeCombiningMark Unicode カテゴリ "Non-spacing mark (Mn)" または "Combining spacing mark (Mc)" 内の任意の文字 UnicodeDigit Unicode カテゴリ "Decimal number (Nd)" 内の任意の文字 UnicodeConnectorPunctuation Unicode カテゴリ "Connector punctuation (Pc)" 内の任意の文字 UnicodeEscapeSequence セクション 7.8.4 を参照。 HexDigit one of 0 1 2 3 4 5 6 7 8 9 a b c d e f A B C D E F 7.7 区切り子 (Punctuators) Syntax Punctuator one of { } ( ) [ ] . ; , = = == != === !== + - * % ++ -- | ^ ! ~ || ? = += -= *= %= = = = = |= ^= DivPunctuator one of / /= 7.8 リテラル (Literals) Syntax Literal NullLiteral BooleanLiteral NumericLiteral StringLiteral 7.8.1 Null リテラル (Null Literals) Syntax NullLiteral null Semantics null リテラルの値 null は、単独の Null 型の値で null と呼ばれる。 7.8.2 Boolean リテラル (Boolean Literals) Syntax BooleanLiteral true false Semantics Boolean リテラルの値 true は、 Boolean 型の値で true と呼ばれる。 Boolean リテラルの値 false は、Boolean 型の値で false と呼ばれる。 7.8.3 数値リテラル (Numeric Literals) Syntax NumericLiteral DecimalLiteral HexIntegerLiteral DecimalLiteral DecimalIntegerLiteral . DecimalDigitsopt ExponentPartopt . DecimalDigits ExponentPartopt DecimalIntegerLiteral ExponentPartopt DecimalIntegerLiteral 0 NonZeroDigit DecimalDigitsopt DecimalDigits DecimalDigit DecimalDigits DecimalDigit DecimalDigit one of 0 1 2 3 4 5 6 7 8 9 NonZeroDigit one of 1 2 3 4 5 6 7 8 9 ExponentPart ExponentIndicator SignedInteger ExponentIndicator one of e E SignedInteger DecimalDigits DecimalDigits DecimalDigits HexIntegerLiteral 0x HexDigit 0X HexDigit HexIntegerLiteral HexDigit NumericLiteral に直接続くソース文字は、けして IdentifierStart や DecimalDegit ではない。 NOTE 例えば 3in はエラーであり、 3 と in の 2 つの入力要素とはならない。 Semantics 数値リテラルは、 Number 型の値を表す。この値は 2 ステップで判断される まず、数学値 (MV) がリテラルから派生する; 次に、この数学値が、下に述べるように丸められる。 NumericLiteral DecimalLiteral の数学値は、 DecimalLiteral の数学値である。 NumericLiteral HexIntegerLiteral の数学値は、 HexIntegerLiteral の数学値である。 DecimalLiteral DecimalIntegerLiteral . の数学値は、 DecimalIntegerLiteral の数学値である。 DecimalLiteral DecimalIntegerLiteral . DecimalDigits の数学値は、 n を DecimalDigits の文字数として、 DecimalIntegerLiteral の数学値 + (DecimalDigits の数学値 × 10-n) である。 DecimalLiteral DecimalIntegerLiteral . ExponentPart の数学値は、 e を ExponentPart の数学値として DecimalIntegerLiteral の数学値 × 10e である。 DecimalLiteral DecimalIntegerLiteral . DecimalDigits ExponentPart の数学値は、 n を DecimalDigit の文字数、 e を ExponenetPart の数学値として、 (DecimalIntegerLiteral の数学値 + (DecimalDigits の数学値 × 10-n)) × 10e である。 DecimalLiteral . DecimalDigits の数学値は、 n を DecimalDigits の文字数として、 DecimalDigits の数学値 × 10-n である。 DecimalLiteral . DecimalDigits ExponentPart の数学値は、 n を DecimalDigits の文字数、 e を ExponenetPart の数学値として、 DecimalDigits の数学値の 10e-n である。 DecimalLiteral DecimalIntegerLiteral の数学値は、 DecimalIntegerLiteral の数学値である。 DecimalLiteral DecimalIntegerLiteral ExponentPart の数学値は、 e を ExponenetPart の数学値として、 DecimalIntegerLiteral の数学値 × 10e である。 DecimalIntegerLiteral 0 の数学値は、 0 である。 DecimalIntegerLiteral NonZeroDigit DecimalDigits の数学値は、 n を DecimalDigits の文字数として、 (NonZeroDigit の数学値の × 10n) + DecimalDigits の数学値である。 DecimalDigits DecimalDigit の数学値は、 DecimalDigit の数学値である。 DecimalDigits DecimalDigits DecimalDigit の数学値は、 (DecimalDigits の数学値 × 10) + DecimalDigit の数学値である。 ExponentPart ExponentIndicator SignedInteger の数学値は、 SignedInteger の数学値である。 SignedInteger DecimalDigits の数学値は、 DecimalDigits の数学値である。 SignedInteger + DecimalDigits の数学値は、 DecimalDigits の数学値である。 SignedInteger - DecimalDigits の数学値は、負の DecimalDigits の数学値である。 DecimalDigit 0 または HexDigit 0 の数学値は、 0 である。 DecimalDigit 1 または NonZeroDigit 1 または HexDigit 1 の数学値は、 1 である。 DecimalDigit 2 または NonZeroDigit 2 または HexDigit 2 の数学値は、 2 である。 DecimalDigit 3 または NonZeroDigit 3 または HexDigit 3 の数学値は、 3 である。 DecimalDigit 4 または NonZeroDigit 4 または HexDigit 4 の数学値は、 4 である。 DecimalDigit 5 または NonZeroDigit 5 または HexDigit 5 の数学値は、 5 である。 DecimalDigit 6 または NonZeroDigit 6 または HexDigit 6 の数学値は、 6 である。 DecimalDigit 7 または NonZeroDigit 7 または HexDigit 7 の数学値は、 7 である。 DecimalDigit 8 または NonZeroDigit 8 または HexDigit 8 の数学値は、 8 である。 DecimalDigit 9 または NonZeroDigit 9 または HexDigit 9 の数学値は、 9 である。 HexDigit a または HexDigit A の数学値は、 10 である。 HexDigit b または HexDigit B の数学値は、 11 である。 HexDigit c または HexDigit C の数学値は、 12 である。 HexDigit d または HexDigit D の数学値は、 13 である。 HexDigit e または HexDigit E の数学値は、 14 である。 HexDigit f または HexDigit F の数学値は、 15 である。 HexIntegerLiteral 0x HexDigit の数学値は、 HexDigit の数学値である。 HexIntegerLiteral 0X HexDigit の数学値は、 HexDigit の数学値である。 HexIntegerLiteral HexIntegerLiteral HexDigit の数学値は、 (HexIntegerLiteral の数学値 × 16) + HexDigit の数学値である。 一旦数値リテラルの厳密な数学値が決定されたら、 Number 型の値に丸められる。数学値が 0 ならば、丸められる値は +0 である; そうではなく、リテラルが DecimalLiteral でなくそのリテラルが 20 を超える有効数字数\でなければ、数値が 20 番目以降の各有効数字を数字 0 へ置換して生成されるリテラルの数学値の数値、または 20 番目以降の各有効数字を数字 0 に置換して生成されるリテラルの数学値の数値、そして 20 番目の有効数字の位置のリテラルの増加、のいずれかでありえる場合、丸められる値は (セクション 8.5 で定義される意味の) 数学値の数値でなければならない。数字はそれが ExponentPart の一部\でなく次の二点のどちらかであれば有効数字 (significant) である。 0 でない。 その左側が 0 以外の数字でその右側が 0 以外の数字で ExponentPart 内でない。 7.8.4 文字列リテラル (String Literals) 文字列リテラルは、単引用符または二重引用符で囲まれた 0 個以上の文字である。各文字はエスケープシーケンスによって表されてもよい。 Syntax StringLiteral " DoubleStringCharactersopt " SingleStringCharactersopt DoubleStringCharacters DoubleStringCharacter DoubleStringCharactersopt SingleStringCharacters SingleStringCharacter SingleStringCharactersopt DoubleStringCharacter SourceCharacter but not double-quote " or backslash \ or LineTerminator \ EscapeSequence SingleStringCharacter SourceCharacter but not single-quote or backslash \ or LineTerminator \ EscapeSequence EscapeSequence CharacterEscapeSequence 0 [lookahead ∉ DecimalDigit] HexEscapeSequence UnicodeEscapeSequence CharacterEscapeSequence SingleEscapeCharacter NonEscapeCharacter SingleEscapeCharacter one of " \ b f n r t v NonEscapeCharacter SourceCharacter but not EscapeCharacter or LineTerminator EscapeCharacter SingleEscapeCharacter DecimalDigit x u HexEscapeSequence x HexDigit HexDigit UnicodeEscapeSequence u HexDigit HexDigit HexDigit HexDigit 非終端記号 HexDigit の定義は、セクション 7.8.3 に与える。 SourceCharacter はセクション 2 及び 6 で述べる。 文字列リテラルは String 型の値を表す。リテラルの文字列値 (SV) は、文字列値の様々な部分に寄与する文字値 (CV) に関して記述される。この処理の一部として、文字列リテラル内部のいくつかの文字は、セクション 7.8.3 に述べる数学値 (MV) を持つものとして解釈される。 StringLiteral "" の文字列値は、空の文字シーケンスである。 StringLiteral の文字列値は、空の文字シーケンスである。 StringLiteral " DoubleStringCharacters " の文字列値は、DoubleStringCharacters の文字列値である。 StringLiteral SingleStringCharacters の文字列値は、SingleStringCharacters の文字列値である。 DoubleStringCharacters DoubleStringCharacter の文字列値は、1 文字のシーケンスで、 DoubleStringCharacter の文字値である。 DoubleStringCharacters DoubleStringCharacter DoubleStringCharacters の文字列値は、順に DoubleStringCharacters の文字列値内の全ての文字の続く DoubleStringCharacter の文字値のシーケンスである。 SingleStringCharacters SingleStringCharacter の文字列値は、1 文字のシーケンスで、 SingleStringCharacter の文字値である。 SingleStringCharacters SingleStringCharacter SingleStringCharacters の文字列値は、順に SingleStringCharacters の文字列値内の全ての文字の続く SingleStringCharacter の文字値のシーケンスである。 DoubleStringCharacter SourceCharacter but not 二重引用符 " or バックスラッシュ \ or LineTerminator の文字値は、 SourceCharacter 文字それ自身である。 DoubleStringCharacter \ EscapeSequence の文字値は、 EscapeSequence の文字値である。 SingleStringCharacter SourceCharacter but not 単引用符 or バッククラッシュ \ or LineTerminator の文字値は、 SourceCharacter 文字それ自身である。 SingleStringCharacter \ EscapeSequence の文字値は、 EscapeSequence の文字値である。 EscapeSequence CharacterEscapeSequence の文字値は、 CharacterEscapeSequence の文字値である。 EscapeSequence 0 [lookahead ∉ DecimalDigit] の文字値は、 NUL 文字 (Unicode 値 0000) である。 EscapeSequence HexEscapeSequence の文字値は、 HexEscapeSequence の文字値である。 EscapeSequence UnicodeEscapeSequence の文字値は、 UnicodeEscapeSequence の文字値である。 CharacterEscapeSequence SingleEscapeCharacter の文字値は、次の表に従い SingleEscapeCharacter に決定されるコードポイント値の文字である Escape SequenceCode Point ValueNameSymbol \b\u0008backspace BS \t\u0009horizontal tab HT \n\u000Aline feed (new line) LF \v\u000Bvertical tab VT \f\u000Cform feed FF \r\u000Dcarriage return CR \"\u0022double quote" \ \u0027single quote \\\u005Cbackslash\ CharacterEscapeSequence NonEscapeCharacter の文字値は、 NonEscapeCharacter の文字値である。 NonEscapeCharacter SourceCharacter but not EscapeCharacter or LineTerminator の文字値は、 SourceCharacter 文字それ自身である。 HexEscapeSequence x HexDigit HexDigit の文字値は、コードポイント値が (16 × 最初の HexDigit の数学値) + 2番目の HexDigit の数学値 である文字である。 UnicodeEscapeSequence u HexDigit HexDigit HexDigit HexDigit の文字値は、コードポイント値が (4096 (すなわち 163) × 最初の HexDigit の数学値) + (256 (すなわち 162) × 2 番目の HexDigit の数学値) + (16 × 3 番目の HexDigit の数学値) + 4 番目の HexDigit の数学値 である文字である。 NOTE 文字 LineTerminator は、それにバックスラッシュ \ を先行させても、文字列リテラル内には出現できない。 行終端子文字を文字列リテラルの文字列地の一部に置く妥当な方法は、 \n や \u000A のようなエスケープシーケンスを用いることである。 7.8.5 正規表現リテラル (Regular Expression Literals) 正規表現リテラルは走査時に RegExp オブジェクト (セクション 15.10) に変換される入力要素である。オブジェクトはそれを含むプログラムまた関数の評価の開始前に生成される。リテラル評価はそのオブジェクトへの参照を生成する; それは新規オブジェクト生成はしない。プログラム内の 2 つの正規表現リテラルは、2 つのリテラルの内容がまったく同じであっても、互いに === として比較しない正規表現オブジェクトに評価する。 RegExp オブジェクトは、 new RegExp (セクション 15.10.4) や関数としての RegExp コンストラクタ呼出し (セクション 15.10.3) によって実行時に生成されてもよい。 下の生成規則は正規表現リテラルの構文を記述し、正規表現リテラルの終了の検出に入力要素走査から使用される。 RegularExpressionBody 及び RegularExpressionFlags を構成する文字の文字列は、それ自身がより厳重な文法でそれらを解釈する正規表現コンストラクタに、未解釈で渡される。実装は正規表現コンストラクタの文法を拡張してよいが、 RegularExpressionBody 及び RegularExpressionFlags 生成規則、またはこれらの生成規則によって使用される生成規則を拡張すべきではない。 Syntax RegularExpressionLiteral / RegularExpressionBody / RegularExpressionFlags RegularExpressionBody RegularExpressionFirstChar RegularExpressionChars RegularExpressionChars [empty] RegularExpressionChars RegularExpressionChar RegularExpressionFirstChar NonTerminator but not * or \ or / BackslashSequence RegularExpressionChar NonTerminator but not \ or / BackslashSequence BackslashSequence \ NonTerminator NonTerminator SourceCharacter but not LineTerminator RegularExpressionFlags [empty] RegularExpressionFlags IdentifierPart NOTE 正規表現リテラルは空にはならない; 空の正規表現リテラルをあらわす代わりに、文字 // は 1 行コメントを開始する。空の正規表現を指定するには、 /(? )/ を用いる。 Semantics 正規表現リテラルは Object 型の値を表す。この値は 2 ステップで決定される まず、正規表現の RegularExpressionBody 及び RegularExpressionFlags 生成規則拡張を構成する文字が、それぞれ 2 つの文字列の Pattern と Flags に解析されずに集められる。そして new RegExp コンストラクタが 2 つの引数 Pattern と Flags で呼出され、結果は RegularExpressionLiteral の値となる。 new RegExp 呼出しがエラーを生成するならば、実装は、自由裁量で、プログラム走査中に直ちにエラー報告してもよいし、プログラム実行中に正規表現リテラルが評価されるまでエラーを延期してもよい。 7.9 自動セミコロン挿入 (Automatic Semicolon Insertion) ある種の ECMAScript 文 (空文 (empty statement), 変数文 (variable statement), 式文 (expression statement), do-while 文 (do-while statement), continue 文 (continue statement), break 文 (break statement), return 文 (return statement), turhow 文 (throw statement)) はセミコロンで終了しなければならない。そのようなセミコロンは、ソーステキスト内に常に明示的に出現してよい。しかしながら、簡単にするために、ある位置ではソーステキストからセミコロンを省略してよい。この位置は、それらの位置のソースコードトークンのストリームにセミコロンが自動的に挿入されるという言葉で説明される。 7.9.1 自動セミコロン挿入規則 (Rules of Automatic Semicolon Insertion) プログラムが左から右へと解析され、文法の任意の生成規則によって許可されないトークン (違反トークン (offending token) と呼ばれる) に遭遇するとき、次の条件に 1 つ以上当てはまる場合、違反トークンの前にセミコロンが自動的に挿入される。 1. 違反トークンが、少なくとも 1 つの LineTerminator で、前のトークンから分離されている。 2. 違反トークンが、 } である。 プログラムが左から右へと解析され、トークンの入力ストリームが終了し、解析器が入力トークンストリームを一つの完全な ECMAScript Program として解析できないとき、入力ストリームの末尾にセミコロンが自動的に挿入される。 プログラムが左から右へと解析され、文法の任意の生成規則によって許可されないトークンに遭遇するが、その生成規則が限定生成規則 (resutricted production) であり、限定生成規則内部\で注記 "[no LineTerminator here]" にすぐ続く終端記号または非終端記号の最初のトークン (そのためこのようなトークンは限定トークン (restricted token) と呼ばれる) であり、そして限定トークンが少なくとも 1 つの LineTerminator で前のトークンから分離されているとき、限定トークンの前にセミコロンが自動的に挿入される。 とはいえ、以上の規則を上書きする条件を追加する セミコロンが結果として空文として解析される場合、またセミコロンが for 文 (セクション 12.6.3) のヘッダ内の 2 つのセミコロンの一つになる場合は、セミコロンは自動的に挿入されない。 NOTE 文法における限定生成規則は下記のみである PostfixExpression LeftHandSideExpression [LineTerminator 無し] ++ LeftHandSideExpression [LineTerminator 無し] -- ContinueStatement continue [LineTerminator 無し] Identifieropt ; BreakStatement break [LineTerminator 無し] Identifieropt ; ReturnStatement return [LineTerminator 無し] Expressionopt ; ThrowStatement throw [LineTerminator 無し] Expression ; これらの限定生成規則の実際の効果は、次のとおりである 解析器がそれを後置演算子として扱う場所に ++, -- トークンが出現し、少なくとも一つ以上の LineTerminator が前のトークンと ++, -- トークンの間に出現するとき, セミコロンが ++, -- トークンの前に自動的に挿入される。 continue, break, return, throw トークンが出現し、次のトークンの前に LineTerminator が出現するとき、セミコロンは continue, break, return, throw トークンの後に自動的に挿入される。 ECMAScript プログラマへの結果的な実用的助言は 後置 ++ 演算子、また後置 -- 演算子は、項と同じ行に出現するべきである。 return 文、また throw 文中の Expression は、return トークンまた throw トークンと同じ行で開始するべきである。 break 文、また continue 文のラベルは、 break トークンまた continue トークンと同じ行にあるべきである。 7.9.2 自動セミコロン挿入例 (Examples of Automatic Semicolon Insertion) 次のソース { 1 2 } 3 は、ECMAScript 文法において、自動セミコロン挿入規則を以ってしても有効な文ではない。 対照的に、このソース { 1 2 } 3 もまた有効な ECMAScript 文ではないが、自動セミコロン挿入によって次のように変換される { 1 ;2 ;} 3; これは有効な ECMAScript 文である。 ソース for (a; b ) は有効な ECMAScript 文ではなく、自動セミコロン挿入によって変更されない。セミコロンが for 文のヘッダに要求されるからである。自動セミコロン挿入が for 文のヘッダ内の 2 つのセミコロンの 1 つを挿入することはない。 ソース return a + b は自動セミコロン挿入によって次のように変換される return; a + b; NOTE 式 a + b は、 return 文によって返される値として扱われない。return トークンから LineTerminator で分離されているからである。 ソース a = b c は自動セミコロン挿入によって次のように変換される a = b; c; NOTE トークン ++ は、変数 b に適用される後置演算子として扱われない。 b と ++ の間に LineTerminator があるからである。 ソース if (a b) else c = d は有効な ECMAScript 文ではなく、その位置に適用する文法の生成規則がないとしても、 else トークンの前への自動セミコロン挿入によって変更されない。自動セミコロン挿入が空文として解析されるからである。 ソース a = b + c (d + e).print() は自動セミコロン挿入によって変換されない。 2 行目の括弧式 () は関数呼び出しの引数リストとして解釈できるからである。 a = b + c(d + e).print() 代入文が左括弧で開始しなければならない状況では、自動セミコロン挿入を信頼するより、先行する文の末尾に明示的なセミコロンを提供する方が、プログラマにとってよい発想である。
https://w.atwiki.jp/cohstatsjp/pages/241.html
Vehicle Churchill AVRE Categories British Vehicles | Vehicles From CoH-Stats Jump to navigation, search ?? Contents 1 Tactics 2 History 3 Requires 3.1 Churchill AVRE 4 Called In Using 4.1 Churchill AVRE 5 Vehicle Abilities 5.1 Hull Down Position 5.2 Fire Petard Mortar Round 6 Vehicle Weapons 6.1 AVRE 6.2 Besa Hull MG Churchill AVRE Health 700 Max Speed 3.75 Sight 35 Cost 30050 Acceleration 1.5 Detection 0/0 Time 30 Deceleration 3.5 Hotkey Population 14 Rotation 22 Target Type armour_churchill Upkeep 9.9984 Crush Human true Critical Type armour Crush Mode crush_heavy Rear Damage Enabled true Tactics The Churchill Tank can only be used with the Royal Engineers Doctrine. The Petard Mortar Cost Munitions to use, so use wisely. Petard Mortar Rounds can destroy building and emplacements in one or two hits. The Petard Mortar can also be used to engage units, but it does not do a good job at that and should be used for support mostly. History The Churchill AVRE, short for Armoured Vehicle Royal Engineers, was a specialist engineering variant of the Churchill IV Infantry Tank. Armed with a 290mm Spigot Mortar, the AVRE was ineffective for tank combat and meant for leveling emplacements and fortifications. The short-ranged mortar carried a significant high explosive charge, and the Churchill s armour allowed it to close-in on defenses that would have knocked out a lighter tank. However loading the mortar required a crew member to expose themselves and manually insert the shell. Their numbers were few and concentrated in the 79th Armoured Division. Requires Churchill AVRE [Expand][Hide] Cost 2 Time Hotkey Effects The Churchill AVRE can use its devastating Petard Mortar to smash through enemy obstacles. ?ESee Upgrade Churchill AVRE for details. Called In Using Churchill AVRE [Expand][Hide] Cost 600 Activation targeted Duration 0 Target tp_any Recharge 60 Hotkey Effects The rugged Churchill provides the chassis for a variety of modifications designed to breach Normandy beach defenses. The AVRE fires a massive 290mm HESH warhead that can flatten buildings and defenses. ?ESee Ability Churchill AVRE for details. Vehicle Abilities Hull Down Position [Expand][Hide] Cost Activation toggle Duration _ Target tp_any Recharge 0 Hotkey D Effects Tank can be toggled into and out of a Hull Down Position, which offers more protection to the vehicle. ?ESee Ability Hull Down Position for details. Fire Petard Mortar Round [Expand][Hide] Cost 35 Activation targeted Duration _ Target tp_entity_and_position Recharge 20 Hotkey P Effects Fire the 290mm Petard Spigot Mortar round to clear obstacles, buildings, crewed weapons, and infantry. ?ESee Ability Fire Petard Mortar Round for details. Vehicle Weapons AVRE [Expand][Hide] Weapon AVRE See Weapon AVRE for details. Besa Hull MG [Expand][Hide] Weapon Besa Hull MG See Weapon Besa Hull MG for details. Retrieved from http //www.coh-stats.com/Vehicle Churchill_AVRE
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【登録タグ LIMITED SINGLES season1 O OMEN Stack 感情の摩天楼 ~ Cosmic Mind 暁Records 曲 法界の火】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/touhoukashi/pages/4255.html
【登録タグ Silver Forest 2006-2012 BEST II H Silver Forest Silver Forest 2006-2012 BESTⅠ なつみ リーインカーネイション 曲 東方秘封魔術】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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https://w.atwiki.jp/happyhappyhappyhappy/pages/39.html
25/Nov/2011 probeの解離定数を求める。 I am gonna determine Kd value. 2 units/ml Bc-PLC 2/5 units/ml Bc-PLC 2/5*5 units/ml Bc-PLC 2/5*5*5 units/ml Bc-PLC 2/5*5*5*5 units/ml Bc-PLC 2/5*5*5*5*5 units/ml Bc-PLC 2/5*5*5*5*5*5 units/ml Bc-PLC 2/5*5*5*5*5*5*5 units/ml Bc-PLC 0 units/ml Bc-PLC At the same time, I am gonna determine real amount of DAG level by brigh and dyer method. 18/Nov/2011 SMの量におけるD609の影響をMDCK細胞で調べる。 Effect of D609 on SM level in MDCK cells 1)ctrl 2)SMase 3)3hour D609 incubation 4)6hour D609 incubation 5)20hour D609 incubation mCherry-lysenin conc is 50microg/ml. 1 30 3hour 4 30 6hour 6 00 20hour SMase 1 units/ml 10 min. After that, fixed. What I have to prepare is that HBSS and 3 % PFA Effect of DGAT inhibitor on DAG level in MDCK cells. 1microM A922500 was used for this experiment. 2pm Add A922500 start incubation 4pm Add A922500 start incubation 5pm DAG probe incubation. こんなかんじで 17/Nov/2011 Rat red blood cell experiment, At first, I did the experiment as follows 1)1U/ml Pc-PLC + 200times annexin V + 9*108 cell/ml result hemolysis within 4 min 2)0.1U/ml Pc-PLC + 40 times annexin V + 9*108 cell/ml result hemolysis within 5 min In this time, protocol was wrong. 3)real experiment 0.1U/ml Pc-PLC + 40 times annexin V + 9*108 cell/ml I get annexin V fluorescence but it is not for living RBL cells. At first, RBC was subjected to hemolysis, become ghost, and then become fluorescence. 4)0.1U/ml Bc-PLC + 40 times annexin V + 9*108 cell/ml RBC rarely give hemolysis and no fluorescence. And I tryed the experiment whether Bc-PLC makes DAG on the plasma membrane in RBC in a Bc-PLC conc. dependent manner. 1) 800 microl RBC (9*108 cell/ml) 2) Add DAG probe 24 microl here And 3)2microl 100 units/ml Bc-PLC was added to the 8 microl HBSS. 4)2microl of this solution was added to next tube, which has 8 microl HBSS. 5)this step is done one after another. this means that 5 time solution is gonna prepare. Next in each tube, 75 microl RBC solution was added and is incubated for 10 min @r.t. after that, fixed 6% (final 3%), and incubated for 15min. and spin down. こんな感じでやりましたよーん。 30/Oct/2011 D609の濃度 50microg/ml Offered as 5 mg (sc-201403) and 25 mg (sc-201403A) sizes Synonym O-Tricyclo[5.2.1.02,6]dec-9-yl dithiocarbonate potassium salt CAS Number 83373-60-8 Molecular Weight 266.5 Molecular Formula C11H15OS2K Purity 98% Physical Appearance Off-white solid Solubility Soluble in water (25 mg/ml) I used D609 with the concentration of 188microM 以下のものをやってみる。 Other experiments 1. living MDCK cells with alpha PMA and PMA 2. DAG probe calibration with Bc-PLC Bc-PLC 20 units/ml Bc-PLC 10 units/ml Bc-PLC 5units/ml Bc-PLC 0units/ml D609 3. fixed MDCK cells with SMase noSMase SMase SMase+D609 SMase+BcPLC 4. living MDCK cells with SMase + Bc-PLC 5. SM amount with SMase or nojirimycin 6. DAG amount with SMase or nojirimycin 111016 もう一度最後の実験 以下の実験を2回繰り返す。 それぞれについて10個の細胞をとる。 それでanalyzeして終わり。 Thinking about biological significance, I am gonna try this experiment as follows. 1. noSMase 2. SMase 3. SMase+D609 4. SMase+BcPLC 16/June/2011 Now I started to write the papers. But I have several experiments I have to do and I want to do. 1. test if the DAG which exist already on the membrane is abolished by incubated with D609. 2. I am gonna take beautiful data of cholesterol, DMS and NB-DNJ. SMS2がPC-PLCであるか否か?とういうことに関係するのですが、 D609処理した細胞で、ライセニンで染まるかどうかという実験を過去にラボでやった人はいらっしゃいますか? あと、SMS1およびSMS2が欠損したMEF-ZS2とSMS1もしくは、SMS2が発現させた細胞では、ライセニンで染めるとどのように違いがでますか? こちらについては、やっているのではないかと思い聴いて見ました。 And then I want to get the PC-PLC antibody. 20May2011 I am gonna do the experiment. I don t miss to write but in the previous experiment. UV was irradiated to MDCK cells for 1 min. 30 min, 1hour 2hout later, the cells were fixed and observed. 30min there is 30% cells in which DAG probe was translocated. But not so obvious. So I am gonna do 10 min incubation after UVB irradiation. Because some papers says that 10 min is more DAG. So, 1. UVB 10min 2. UVB D609 10 min 3. No UVB And then the previous experiment that when MDCK was fixed, DAG probe localized at the plasma membrane incubated with 12.5 Bc-PLC 10 min. So, I need to play around the concentration of Bc-PLC. 4. Bc-PLC 0 microunit/ml 5. Bc-PLC 0.1 microunit/ml 6. Bc-PLC 0.5 microunit/ml 7. Bc-PLC 1 microunit/ml 8. Bc-PLC 5 microunit/ml 9. Bc-PLC 12.5 microunit/ml And then, U73122 doesn t abolish ATP-induced DAG on the outer leaflet of plasma membrane. So, I suspect PAP-induced DAG. I am gonna use the propranolol. 10. ctrl 11. D609 12. D609+ATP 13. D609+ATP+propranolol At the same time, I am gonna use the MDCK cells expressing mGluR5 and bath application of glutamate. 14. ctrl 15. glutamate 06May2011 I gonna do the experiment about DAG flip in fixed cells. A. EYFP-C1AB and DsRed B. EYFP-C1AB and DsRed with 10mM MbCD + 12.5unit/ml BcPLC C. EYFP-C1AB and DsRed with 20microM Fumonisin B1 + 12.5unit/ml BcPLC D. EYFP-C1AB and DsRed with 50nM ISP1 + 12.5unit/ml BcPLC E. EYFP-C1AB and DsRed with 6 microM DMS + 12.5unit/ml BcPLC F. EYFP-C1AB and DsRed with 100 microM NB-DNJ + 12.5unit/ml BcPLC G. EYFP-C1AB and DsRed with Bc-PLC as ctrl H. EYFP-C1AB and DsRed with PMA 28Apr2011 How to irradiate UVB (290-320nm) 1. reduce the volume of medium, DMEM 100 microl. Go to program 2. Set 10 mJoules/cm2 for 1min 3. replace the medium with appropriate media. That s it. 27Apr2011 Now Francoise kindly decide the condition of UVB irradiation. So I am doing the following experiments under the condition. I will observe DG probe and PKCdelta antibody accumulation. 1. Ctrl(negative) Just MDCK cells. 2. Ctrl(positive) PMA 3. UBV and leave 30 min 4. UBV and leave 1 hour 5. UBV and leave 3 hour 7. UBV and leave 30 min with D609 (D609 nothing after UVB) 8. UBV and leave 1 hour with D609 (D609 nothing after UVB) 9. UBV and leave 3 hour with D609 (D609 nothing after UVB) 10. UBV and leave 3 hour with D609 (D609 still incubation after UVB) 11. no D609 12. D609+100microM ATP 13. D609+100microM ATP+1microM U73122 22Apr2011 Thinking about the experiment I have to do. 1. I can get PKCgamma antibody within next week. So I gonna do the following experiment. A. EYFP-C1AB, PKCgamma antibody, DsRed. B. EYFP-C1AB, PKCgamma antibody, DsRed with SMase. C. EYFP-C1AB, PKCgamma antibody, DsRed with SMase and D609. 2. check whether DAG flop is inhbited in the presence of U73122. Actually when I did this expeirment previously using 100 microM U73122, unexpectedly more bright fluorescence comes up. Maybe some artifact. So I gonna reduce the concentration of U73122. A. 100 microM ATP B. 100 microM ATP, 10 microM U73122 C. 10 microM ATP D. 10 microM ATP, 10 microM U73122 3. I am gonna observe the effect of MbCD, FumonisinB1, ISP1, DMS and NB-DNJ in fixed cells. A. EYFP-C1AB and DsRed B. EYFP-C1AB and DsRed with 10mM MbCD + 12.5unit/ml BcPLC C. EYFP-C1AB and DsRed with 10microM(?)Fumonisin B1 + 12.5unit/ml BcPLC D. EYFP-C1AB and DsRed with 50nM ISP1 + 12.5unit/ml BcPLC E. EYFP-C1AB and DsRed with 6 microM DMS + 12.5unit/ml BcPLC F. EYFP-C1AB and DsRed with 100 microM NB-DNJ + 12.5unit/ml BcPLC 07Apr2011 Thinking about discussion with Francoise. 1. I am giving Francoise MDCK cells. 2. I gonna show the paper I am preparing now. 3. I gonna give her D609, rottelin Reiko has. 4. I gonna give her the paper relationship with D609 and apoptosis, with rottelin and apoptosis, and MDCK and apoptosis, SMase and apoptosis. 25/Mar/2011 Thinking about biological significance, I am gonna try this experiment as follows. 1. noSMase 2. noSMase+U73122 3. noSMase+D609 4. SMase 5. SMase+U73122 6. SMase+D609 7. SMase+BcPLC 8. SMase+BcPLC+U73122 Express EYFP-C1AB, DsRed and PLCepsilon-HA Express EYFP-C1AB, DsRed and PLCepsilon-HA(dominega) Express EYFP-C1AB, DsRed and PLCalpha-HA Express EYFP-C1AB, DsRed and PLCalpha-HA(dominega) 24/Mar/2011 And then, I found another contraversy. In IPS1 experiment, flip doesn t occure even though without SM. I need to do same experiment with SMase. 22/Mar/2011 I am gonna do the following experiments from the data I took on 15/Mar/2011. At first, 10 microM U73122 experiment doesn t work. So I am gonna do increase its concentration or decreases in ATP concentration. This experiment is very critical to say that the EYFP-C1AB fluorescence is caused by DAG drived from PI-PLC. 1. 100 microM ATP 2. 100 microM ATP, 100 microM U73122 3. 100 microM ATP, 100 microM U73343 4. 10 microM ATP 5. 10 microM ATP, 100 microM U73122 6. 10 microM ATP, 100 microM U73343 Another point I have to mention is that 24 hour incubation with U73122 did not give the difference in outer DAG signal compared to ctrl. This means that PI-PLC doesn t contribute to outer DAG. But, I can see PI-PLC dependent outer DAG sigal. So I want to make clear the signal from PI-PLC caused by ATP addition is transient or sustained. I guess this signal is transient. I am gonna do 10min, 30min, 1 hour, 2 hour. In some case I am gonna remove the ATP in the middle of reaction. 15/Mar/2011 I am gonna take reproduciblity. 1. MDCK Cameleon with ATP no D609 2. MDCK Cameleon with ATP with D609 3. MDCK control no D609 4. MDCK D609 only 5. MDCK D609 ATP 6. MDCK D609 ATP U73122 7. MDCK D609 ATP U73343 8. MDCK D609 ATP R59949 9. MDCK D609 ATP SMase 10. MDCK D609 PMA 11. MDCK D609 DiC8 12. MDCK C1AB inner no D609 13. MDCK C1AB inner no D609 ATP 14. MDCK C1AB inner D609 15. MDCK C1AB inner D609 ATP 16. MDCK mGluR no D609 17. MDCK mGluR D609 18. MDCK mGluR D609 Result Patially success. I got good result about that in the presence of D609 and ATP the DAG signal was detected, but no signal in the presence of D609 only. Of course, no D609 gives very bright fluorescence. But disappointed point is that U73112 did not inhibit the fluorescence which is caused by addition of ATP. Interpretation of it is due to week effect of U73122. I need to increase in concentration of U73122 or decrease of concentration of ATP. And then, the points I need to condider is that in the presence of U73122, which is 24 hours incubation, DAG signal did not decreases. But transient increase caused by inner DAG caused by ATP through PI-PLC is detected. How do I come to term with these. 09/Mar/2011 The idea to observe DAG flop. 1. no D609 2. ctrl 3. ATP 10 min 4. ATP U73122 10 min 5. ATP R59949 10 min 6. ATP SMase 10 min 7. PMA 10 min 8. DiC8 10 min 9. Inner C1AB ATP 10.Inner C1AB ATP 1. About 9 and 10, C1AB is transfected one day before. 2. 2-10 is incubated with D609 for 6 hours. 3. 1067microl(97times11)HBSS is prepared 4. 33microl C1AB is put, means total 1100microl 5. 100microl pick up. Number1 6. 4microl D609 is put, total 1004 microl 7. Divide in half 8. first half, 5 microl ATP is added. 9. 100 microl pick up. Number2. 10. From remaining 400microl, each 100 microl is taken, add 1 microl PMA(10microM) and 1 microl DiC8 (100microM).Number 7 and Number 8. 11. About second half, 4microl ATP is added. 12. 100microl is picked up, Number3. 13. 1 microl U723122(15microM), R59949(10microM) or 2microl SMase(1unit) is added to each 100 microl, Number 4,Number5 and Number 6. Result In some part it is works well. But I missed to enter D609 in the cell which was supposed to be in the presence of U73122. So I need to do again about U73122. And My concern is C1AB probe expressed into the cells localized to the membrane in the presence of only D609. I need to chech this is really real or not. And I would be better to confirm that P2Y2R stay on the surface on the plasma membrane, by doing measure increase in calcium concentration. c 04/Mar/2011 I prepared WR19L cells, lymphocyte. I am gonna do the following experiments. I am gonna add 10 microM PMA, 100 microM DiC8, 12.5 units/ml Bc-PLC, 10 microM C6-Cer mixed with EYFP-C1AB probe. Experimental procedure WR19Lcells were spind down and collected. Cells were in total 815 microl(163microl*5 in each)HBSS solution. Add 25microl 3.8mg/ml EYFP-C1AB. 2microl 1mM PMA, 1mM alphaPMA, 100mM DiC8, 8.5microl of 12.5unit/ml Bc-PLC are put in the 1.5 ml tubes in advace. 168microl solution containing EYFP-C1AB is added in each tube and incubate 10 min. 30micro 20% PFA is added and fix for 10 min. After that, spine down cells and remove supernatant. Add 50mM NH4Cl for 5min. Spine down and suck up supernatant. Add 100microl HBSS. Result I could do it! I can see brighter fluorescence in PMA than that in control.About DiC8, It seems that there is no difference compared to control.About Bc-PLC, I could see very bright fluorescence in the cells which is aggregated, indicating that DAG is important for membrane fusion. 04/Mar/2011 I prepared WR19L cells, lymphocyte. I am gonna do the following experiments. I am gonna add 10 microM PMA, 100 microM DiC8, 12.5 units/ml Bc-PLC, 10 microM C6-Cer mixed with EYFP-C1AB probe. Experimental procedure WR19Lcells were spind down and collected. Cells were in total 815 microl(163microl*5 in each)HBSS solution. Add 25microl 3.8mg/ml EYFP-C1AB. 2microl 1mM PMA, 1mM alphaPMA, 100mM DiC8, 8.5microl of 12.5unit/ml Bc-PLC are put in the 1.5 ml tubes in advace. 168microl solution containing EYFP-C1AB is added in each tube and incubate 10 min. 30micro 20% PFA is added and fix for 10 min. After that, spine down cells and remove supernatant. Add 50mM NH4Cl for 5min. Spine down and suck up supernatant. Add 100microl HBSS. 18/Feb/2011 I am gonna follow Malhotra s procedure. I prepared the liposomes as follows. 1. POPC only=60 2. POPC/PS=60/20 3. POPC/GM1=60/20 These liposome includes 2mol% Rhodamine-PE 1. POPC(0.2micromol) avanti 13.7mM 14.6microl 2. PS(0.04microl)avanti 100721 2.3mM 0.45 microl 3. GM1(0.04micromol) sigma G7641 1mM 1.128 microl 4. Phodamin-PE(4nmol) Avanti 0.15 mM 28 microl 1. I diluted these liposomes in 666microl, 888microl, 888microl in each. This means that 300 microM liposomes. 2. I am gonna pick up 100 microl in each. 3. EYFPC1AB domain is 1 mg/ml I am gonna add 1microl into 100 microl. This means that 10 microg/ml. 4. About DiC8, I have 1M DiC8 now (DMSO). I am gonna dilute this solution 200 times(PBS(-)), this means 5mM. Add 1microl into 100 microl. I want to prepare as follow. A. POPC B. POPC+probe C. POPC+probe+DiC8 D. POPC/PS E. POPC/PS+probe F. POPC/PS+probe+DiC8 G. POPC/GM1 H. POPC/GM1+probe I. POPC/GM1+probe+DiC8 5. FRET mesurement.30 min incubation. excitation 488 nm emission 500-650nm 6. Flotation assay (I can only use 4 samples for ultracentrifugation) B. POPC+probe C. POPC+probe+DiC8 H. POPC/GM1+probe I. POPC/GM1+probe+DiC8 7. Normalize with fluorescence of liposomes. 8. Apply sample solution to SDS-Page. 9. Stain with GFP antiboly. 06/Feb/2011 I couldn t make liposomes previously in 03/Feb/2011. However, I leave these lipid films for 1 week in the room condition. This might cause some bad effect on these membranes. So, I gonna make liposome again with same condition with littele modification. Because previous study use fluorescence PE was used 2mol%. I am gonna increase the volume of Rhodamine-PE from 0.5 to 2 mol%. So, 1. POPC only 2. POPC/DAG=60/6 3. POPC/DAG/GM1=60/6/20 4. POPC/DAG/PS=60/6/20 5. POPC/PS=60/20 6. POPC/GM1=60/20 Phodamine-PE is inluded all 2 mol%. 1. POPC(0.2micromol) avanti 13.7mM 14.6microl 2. PODG(0.033micromol) avanti 800815C 3.4 mM 9.8 microl 3. PS(0.04microl)avanti 100721 2.3mM 0.45 microl 4. GM1(0.04micromol) sigma G7641 1mM 1.128 microl 5. Phodamin-PE(4nmol) Avanti 0.15 mM 28 microl So then, I am gonna prepare following. 1. Take 102 microl POPC and 196 microl PE. 2. Mix and take 42.6 microl each in 6 tubes. 3. 9.8microl DAG is added 2,3,4 tubes. 4. 1.1microl GM1 is added 3,6 tubes. 5. 0.5microl PS is added 4,5 tubes. result I try sonication extensivly. But didn t make liposomes containing DAG even though biophysical journal paper shows that they could make liposomes. 03/Feb/2011 Lipid filmes prepared in 20/Jan/2011 was voltexed. But 5,6 didn t make liposomes. 2,3,4 did but rim of glass tube have fluorescence lipids, I am afraid of phase separation of DAG on the glass tube. Only 1 made liposomes well. 20/Jan/2011 I did the experiment of 09/Jan/2011 But this experiment didn t work well. Even positive control didn t work well, which is same result of ctrl. Toshi-sensei said that the distance between fluorescent PE and EYFP-C1AB doesn t become close enough. So I am gonna give up this experiment. I am gonna do following expeiment. I will prepare following liposomes. 1. POPC only 2. POPC/DAG=60/6 3. POPC/DAG/GM1=60/6/20 4. POPC/DAG/PS=60/6/20 5. POPC/PS=60/20 6. POPC/GM1=60/20 Phodamine-PE is inluded all 0.5 mol%. 1. POPC(0.2micromol) avanti 13.7mM 14.6microl 2. PODG(0.033micromol) avanti 800815C 3.4 mM 9.8 microl 3. PS(0.04microl)avanti 100721 2.3mM 0.45 microl 4. GM1(0.04micromol) sigma G7641 1mM 1.128 microl 5. Phodamin-PE(1nmol) Avanti 0.15 mM 7 microl So then, I am gonna prepare following. 1. Take 102 microl POPC and 49 microl PE. 2. Mix and take 21.6 microl each in 6 tubes. 3. 9.8microl DAG is added 2,3,4 tubes. 4. 1.1microl GM1 is added 3,6 tubes. 5. 0.5microl PS is added 4,5 tubes. 09/Jan/2011 I read a paper in which they made liposomes. I will modify a little bit. And I am gonna detect FRET signal. ex 488 nm, em 560 nm. 1.POPC/BODIPYPE(530/560)=60/0.6 2.POPC only (as ctrl) 3.POPC/PS/BODIPYPE(530/560)=60/6/0.6 (positive ctrl) 4.POPC/GM1/BODIPYPE(530/560)=60/6/0.6 5.POPC/GM1=60/6 (as ctrl) Each is divided into two samples. One is for ctrl. The other is for Bc-PLC addition. 1. POPC(0.2micromol) avanti 13.7mM 14.6microl 2. BODIPYPE(530/560)(0.004micromol) Molecular probe 1 mM 2microl 3. PS(0.02microl)avanti 100721 2.3mM 0.245 microl 4. GM1(0.02micromol) sigma G7641 1mM 0.564 microl 03/Jan/2011 I did the condition of 02/Dec. But this lipid mixture did not make liposomes more than previous condition. So Next thinking is that remove cholesterol. That menas that POPC/SM/DAG=60 20 10 and so on. And I did the experiment in which I see the effect of C1AB on cell growth. MDCK and HEK cells. I cultured HEK cells as following condition. cell concentration is 1.62*106 cells/ml. 10microl solution was added to 500microl medium. After that 10microl 3.8mg/ml C1AB was added. Ctrl is only 10microl 200mM imidazole buffer solution. About HEK cells, 3.0*105 cells/ml was prepared. 30microl this solution was added to 500microl DMEM solution. After that, 25microl 3.8mg/ml C1AB solution was added. 1. POPC(0.2micromol) avanti 13.7mM 14.6microl 2. brainSM(0.066micromol) avanti 860062C 31.4mM 2.1 microl 3. chol(0.2micromol) unknown 10.2mM 19.6microl 4. PODG(0.033, 0.066micromol) avanti 800815C 3.4 mM 9.8, 19.6 microl So, I made such liposomes. 1. POPC=60 2. POPC/DAG=60/5 3. POPC/DAG=60/10 4. POPC/SM=60/20 5. POPC/SM/DAG=60/20/10 6. POPC/SM/DAG=60/20/20 02/Dec/2010 It turns out that these lipid mixture I prepared in 30/Dec did not form liposomes. So, I asked Toshi-sensei how to make liposomes well. うえだくん、 コレステロールを増やせばうまくいくかも知れません。 POPC/SM/chol/DAG=60 20 60 10とか。 試してみてもらえますか? 小林 So I made liposome as follows. 1. POPC(0.2micromol) avanti 13.7mM 14.6microl 2. brainSM(0.066micromol) avanti 860062C 31.4mM 2.1 microl 3. chol(0.2micromol) unknown 10.2mM 19.6microl 4. PODG(0.033, 0.066micromol) avanti 800815C 3.4 mM 9.8, 19.6 microl So, I made such liposomes. 1. POPC/SM/chol=60/20/60 2. POPC/SM/chol/DAG=60/20/60/10 3. POPC/SM/chol/DAG=60/20/60/20 30/Dec/2010 I prepared liposomes newly. SM was included because SM is important for distribution of DAG on the membrane. And then, I mimicked the outer leaflet of the plasma membrane. So, I used as follows 1. POPC(0.6micromol) avanti 13.7mM 43.8microl 2. brainSM(0.2micromol) avanti 860062C 31.4mM 6.3 microl 3. chol(0.2micromol) unknown 10.2mM 19.6microl 4. PODG(0.1, 0.2, 0.3,0.4 micromol) avanti 800815C 3.4 mM 29.4, 58.8,88.2,117microl So, I made such liposomes. 1. POPC/SM/chol=60/20/20 2. POPC/SM/chol/DAG=60/20/20/10 3. POPC/SM/chol/DAG=60/20/20/20 4. POPC/SM/chol/DAG=60/20/20/30 5. POPC/SM/chol/DAG=60/20/20/40 28/Dec/2010 EYFP-C1AB 1.77 mg/ml now (M.W=38,000) I took 3 microl this means 1.77 mg*3microl/1000microl=5.31 microg. So 5.31/38000=0.0001397micromol=0.1397nmol. 1 cell have 1 fmol DAG. glass base dish maybe has 10000 cells/1 well. So 1 fmol*10000=10pmol DAG. but outer DAG is less assume 1%. So 100fmol DAG. liposome 19mM DOPC 52.6microl this means 19 mmol/1000000microl*52.6microl=1micromol. 3.2mM DODG 12.5microl this means 3.2mmol/1000000microl*12.5microl=40nmol. These two are mixed, so 4%mol DAG. suspended in 200microl HBSS. 100microl picked up, means 500nmol PC 20 nmol DAG. vesicle contains two side, so 250nmol PC 10nmol DAG I did liposome experiment, but result is mysterious. In the presence of DAG in PC liposome, fluorescence light is brighter than that in the presence of only PC liposome. I think about this. Basically, I don t know what happen, but there is some hint. 1. cells were ripped off when both liposome was added, this means that PC works as detergent because I add a lot of liposome, 500 nmPC. So I need to reduce the amount of PC liposome. 2. In this experiment, I add 4mol% DAG in PC liposome. But other experiment, for example SM-lysenin, give 20mol% DM into PC liposome. So I can add more DAG, maybe at least 10%, possbly 20%-40%. As you know, If DAG included more, this membrane doesn t make a liposome. So I need to take care about it. Next time, I am goning to prepare the liposome, リポソームですが、1mMを1ml位用意して、 蛋白の濃度にもよると思いますが、 こちらの実験では、GFP-Lysの場合、 いつも、50倍希釈で染色しているので、 (1マイクロ/50マイクロPBS) 1マイクロに、50マイクロのリポソームを混ぜて、 37度で30分してから、それで染色していました。 1mMはかなり濃い濃度なので、タンパク質はすべて 結合すると考えています。 さっき探していた論文ですが、(準備中) For the preabsorption experiment, Dronpa-θ-D4 or Dronpa-NT-Lys was incubated with MLVs at 37°C for 30 min prior to apply them to HeLa cells. としか書いてありませんでした。 これで良いですか? 牧野 Reply Forward Reply |Ueda Yoshibumi to Asami show details Dec 17 (7 days ago) リポソームを作るとき、はじめに、クロロホルムに溶けた脂質を遠沈管の中に加えて、 窒素で飛ばしてからPBSなどを加えてベシクルにするんだよね? だいたい、クロロホルムに溶けた1mM脂質(例えばDOPC)を何μl位遠沈管に入れて乾かしていますか? それは脂質のストック濃度によると思います。 10mMの脂質ストックなら100ulだし、20mMなら50です。 それで乾いてから1mlのPBSをいれて、 最終濃度1mMリポソームが 1mlできるということです。 Show quoted text - Reply Forward Reply |Ueda Yoshibumi to Asami show details Dec 17 (7 days ago) 1mMだったら脂質を1ml入れているっていうことだね。 かなり多い量を加えているんだね! なるほど、わかりました。 Reply |Asami Makino to Ueda show details Dec 17 (7 days ago) でも、結局リポソームは50マイクロLとか使わないから、 1mlも作る必要ないと思う。 200マイクロでも作れば充分なんじゃないかな。 ただ、こちらにある脂質のストックはほとんど10mM以上あるので たくさんある脂質は少量はかり取るのが大変だから、 たくさん使ってもいいと思います。 Original Message ----- From Ueda Yoshibumi To Asami Makino Show quoted text - Sent Friday, December 17, 2010 3 31 PM Subject Re MLV なるほど、了解しました! So, I prepared vesicles. I use 10microg/ml YFP-C1AB to stain the cells. YFP-C1AB M.W. 38kDa=38,000 This means 0.000263micromol/ml I add 100microl, So total amount is 0.02nmol. I want to include DAG into the vescle And then, 1 cells has 1 fmol DAG. glass based dishes is maybe 10 pmol DAG.
https://w.atwiki.jp/cohstatsjp/pages/305.html
Vehicle Schwimmwagen Type 128 Contents 1 Schwimmwagen Type 128 Veterancy 2Info 3Tactics 4Built From 4.1 Panzer Elite Headquarters 5Doctrinal Abilities 6Vehicle Abilities 6.1 Vehicle Cover Schwimmwagen Type 128 Health 90 Max Speed 7.5 Sight 55 Cost 165 Acceleration 14 Detection 30/10 Time 25 Deceleration 9 Hotkey W Population 1 Rotation 120 Target Type sdkfz_22x Upkeep 2.688 Crush Human False Critical Type supply_truck Crush Mode None Rear Damage Enabled true Schwimmwagen Type 128 Veterancy [Expand][Hide] Received Damage Received Accuracy Maximum Speed Maximum Health 0.9 0.9 1.15 1.15 8 Vet-Exp Received Damage Received Accuracy Maximum Speed Maximum Health 0.95 0.95 1.05 1.15 22 Vet-Exp Received Damage Received Accuracy Maximum Speed Maximum Health 0.95 0.95 1.05 1.15 38 Vet-Exp Info The Panzer Elite Schwimmwagen Type 128 (Not to be confused with the Type 166 for Wehrmacht) is an alternative unit introduced in Tales of Valor. It can be chosen to swap in place with the Kettenkrad. The Schwimmwagen Type 128 is identical to the Kettenkrad, with the exception of having different abilities and being able to travel through water terrain faster. Like the Kettenkrad, it can gain one of three abilities, depending on the doctrine chosen. Scorched Earth grants the Incendiary Trap ability, Luftwaffe grants the Mark Target ability, and Tank Destroyer grants the Mine Drop ability. Incendiary Traps are incendiary mines that can be laid quickly by the Schwimmwagen. It costs 15 munitions and is only triggered by enemy infantry. When it explodes, it creates a large area of flames that deal damage over time. The damage is statistically identical to a single Incendiary Mortar round. Mark Target reveals the target, even through the fog of war, and increases its received accuracy by x1.2, for a duration of 20 seconds. Mine Drop drops a normal mine, and it costs more munitions than normal (35 vs 25). Schwimmwagens of both varieties suffer less movement speed penalties when travelling through water terrain, as they have a 0.8 (80%) modifier compared to 0.3 (30%) for most vehicles. Tactics The Schwimmwagen Type 128, like the Kettenkrad, has no weapons and is used mainly for capturing points and reconnaissance. Incendiary Trap can be used as anti-infantry mines. Since they are incendiary-based, they should be placed in spots where enemy infantry is likely to stand around in. For example, near resource points, or the entrances of buildings, where the flames can spread out toward the garrison and still damage them. Mark Target has a very short 10 second cooldown time and should be used as much as possible if the Schwimmwagen is on reconnaissance duties. This ability is handy for tracking or killing units, including camouflaged ones like Snipers, as it makes it easier to find and destroy them with other units. While Mine Drop costs more munitions than normal, the Schwimmwagen can take advantage of its speed to find hot spots as needed, in addition to being able to lay down the mines very quickly. Built From Panzer Elite Headquarters [Expand][Hide] Health 1500 Target Type building Cost 500 Critical Type panel_building Time 61 Hotkey Effects Deploy Pioneers and escalate Battle Phases to call in additional Reinforcements. ?ESeeStructure Panzer Elite Headquartersfor details. Doctrinal Abilities Ability Mark Target Ability Schwimmwagen Mine Drop Ability Incendiary Trap Vehicle Abilities Vehicle Cover [Expand][Hide] Cost Activation always_on Duration _ Target tp_any Recharge 0 Hotkey Effects $0 no key ?ESeeAbility Vehicle Coverfor details. Retrieved from http //coh-stats.com/Vehicle Schwimmwagen_Type_128
https://w.atwiki.jp/geronimo-jp-trans/pages/19.html
Apache Geronimo 2.0 Documentation Wiki反映状況一覧 章 原文の タイトルとリンク(英語版) 担当 ステータス 日本語文書へのリンク JapanWiki 作業完了日 本家Wiki 作業完了日 コメント 備考 1 Administration ○ ここ 2008/04/21 1.1 +Administrative tasks ○ ここ 2008/04/21 1.1.1 +Administering applications ○ ここ 2008/04/21 1.1.1.1 # Installing and removing applications △→○ ここ 2008/04/26 2008/04/26 1.1.1.2 # Starting and stopping application modules △→○ ここ 2008/04/26 2008/04/26 1.1.2 + Administering the Apache Geronimo Server ○ 2008/04/21 1.1.2.1 # Adding new listeners for the Web containers ○ ここ 2008/04/21 * Add new AJP listener ○ ここ 2008/04/21 * Add new HTTP listener ○ ここ 2008/04/21 * Add new HTTPS listener ○ ここ 2008/04/21 1.1.2.2 # Configure JAX-WS engine △→○ ここ 2008/04/26 2008/04/26 1.1.2.3 # Configure log level ○ ここ 2008/04/21 * Derby Log Viewer ○ ここ 2008/04/21 * Log Manager ○ ここ 2008/04/21 * Server Log Viewer ○ ここ 2008/04/21 * Web Access Log Viewer ○ ここ 2008/04/21 1.1.2.4 # Configuring a remote Apache HTTP server △→○ ここ 2008/04/26 2008/04/26 * Configure Apache HTTPd as a reverse proxy (mod_proxy) △→○ ここ 2008/04/26 2008/04/26 * Configure Apache HTTPd with Jakarta Tomcat Connector (mod_jk) △→○ ここ 2008/04/26 2008/04/26 1.1.2.5 # Configuring the JMS server ○ ここ 2008/04/21 1.1.2.6 # Display JVM information ○ ここ 2008/04/21 1.1.2.7 # Monitor Server status ○ ここ 2008/04/21 1.1.2.8 # Performance monitoring ○ ここ 2008/04/21 1.1.2.9 # Starting and stopping the server ○ ここ 2008/04/21 1.1.3 + Configuring security ○ ここ 2008/04/21 1.1.3.1 # Administering certificates ○ ここ 2008/04/21 1.1.3.2 # Administering users and groups ○ ここ 2008/04/21 1.1.3.3 # Adminstering security realms ○ ここ 2008/04/21 * Certificate Properties File Realm ○ ここ 2008/04/21 * Database (SQL) Realm ○ ここ 2008/04/21 * LDAP Realm ○ ここ 2008/04/21 1.1.3.4 # Certification Authority ○ ここ 2008/04/21 1.1.4 + Configuring services 大貫 ○ ここ 2008/04/19 2008/04/22 1.1.4.1 # Adding archives to the Geronimo repository 大貫 ○ ここ 2008/04/19 2008/04/22 1.1.4.2 # Configuring database pools △→○ ここ 2008/04/26 2008/04/26 *Configuring DB2 datasource 大貫 ○ ここ 2008/04/19 2008/04/22 *Create new database pools 大貫 ○ ここ 2008/04/19 2008/04/22 * Import database pools from JBoss 4 大貫 ○ ここ 2008/04/19 2008/04/22 * Import database pools from WebLogic 8.1 大貫 ○ ここ 2008/04/19 2008/04/22 * Removing database pools 大貫 ○ ここ 2008/04/19 2008/04/22 1.1.4.3 # Configuring JMS 大貫 ○ ここ 2008/04/19 2008/04/22 1.2 o Configuring Geronimo as a Windows Service △→○ ここ 2008/04/26 2008/04/26 1.3 o Configuring Virtual Hosts in Geronimo-Jetty 大貫 ○ ここ 2008/04/21 2008/04/22 1.4 o Configuring Virtual Hosts in Geronimo-Tomcat 大貫 ○ ここ 2008/04/21 2008/04/22 1.5 oCreate a database 大貫 ○ ここ 2008/04/21 2008/04/22 1.6 oGeronimo Administration Console 大貫 ○ ここ 2008/04/21 2008/04/22 1.7 oRunning Geronimo 大貫 ○ ここ 2008/04/21 2008/04/22 1.7.1 +Multiple Repositories 大貫 ○ ここ 2008/04/21 2008/04/22 1.7.2 + Running Geronimo as a non-root user 大貫 ○ ここ 2008/04/21 2008/04/22 1.7.3 + Running Multiple Instances of Geronimo 大貫 ○ ここ 2008/04/21 2008/04/22 1.8 oSystem Modules △→○ ここ 2008/04/26 2008/04/26 1.9 o Tools and commands 大貫 ○ ここ 2008/04/22 2008/04/22 1.9.1 + client.jar 大貫 ○ ここ 2008/04/22 2008/04/22 1.9.2 + deploy 大貫 ○ ここ 2008/04/22 2008/04/22 1.9.3 + Deployer tool 大貫 ○ ここ 2008/04/22 2008/04/22 1.9.4 + geronimo 大貫 ○ ここ 2008/04/22 2008/04/22 1.9.5 + jpa.jar 大貫 ○ ここ 2008/04/22 2008/04/22 1.9.6 + shutdown 大貫 ○ ここ 2008/04/22 2008/04/22 1.9.7 + startup 大貫 ○ ここ 2008/04/22 2008/04/22 2 * Deployment Plans 大貫 ○ 2008/04/22 3 * Installation 大貫 ○ ここ 2008/04/22 2008/04/22 4 *Migrating to Apache Geronimo △→○ ここ 2008/04/26 2008/04/26 4.1 oJ2G Migration Tool ○ ここ 2008/04/22 2008/04/22 4.1.1 +Building J2G from source ○ ここ 2008/04/22 2008/04/22 4.1.2 +Using J2G △→○ ここ 2008/04/26 2008/04/26 4.2 oJBoss to Geronimo - EJB-BMP Migration △→○ ここ 2008/04/26 2008/04/26 4.3 o JBoss to Geronimo - EJB-CMP Migration ○ 2008/04/22 4.4 o JBoss to Geronimo - EJB-MDB Migration ○ 2008/04/22 4.5 o JBoss to Geronimo - EJB-Session Beans Migration ○ ここ 2008/04/22 2008/04/22 4.6 o JBoss to Geronimo - Hibernate Migration ○ ここ 2008/04/22 2008/04/22 4.7 o JBoss to Geronimo - JDBC Migration ○ ここ 2008/04/22 2008/04/22 4.8 o JBoss to Geronimo - Security Migration ○ 2008/04/22 4.9 o JBoss to Geronimo - Servlets and JSPs Migration ○ ここ 2008/04/22 2008/04/22 4.10 o JBoss to Geronimo - Web Services Migration ○ 2008/04/22 5 * Quick start - Apache Geronimo for the impatient ○ ここ 2008/04/22 2008/04/22 6 *README.txt 保坂 ○ ここ 2008/04/24 2008/04/24 7 * RELEASE-NOTES-2.0.1.TXT 保坂 ○ 2008/04/22 7.1 o RELEASE-NOTES-2.0-M1.TXT 保坂 ○ 2008/04/22 7.2 o RELEASE-NOTES-2.0-M2.TXT 保坂 ○ 2008/04/22 7.3 o RELEASE-NOTES-2.0-M3.TXT 保坂 ○ 2008/04/22 7.4 o RELEASE-NOTES-2.0-M4.TXT 保坂 ○ 2008/04/22 7.5 o RELEASE-NOTES-2.0-M5.TXT 保坂 ○ 2008/04/22 7.6 o RELEASE-NOTES-2.0-M6.TXT 保坂 ○ 2008/04/22 7.7 o What s new in Geronimo v2-M2 保坂 ○ 2008/04/22 8 *RELEASE-NOTES-2.0.2.TXT 保坂 ○ ここ 2008/04/24 2008/04/24 9 * Sample applications 保坂 ○ ここ 2008/04/24 2008/04/24 9.1 o Apache Harmony 大貫 ○ ここ 2008/04/24 2008/04/24 9.2 oCreating a new sample 大貫 ○ ここ 2008/04/24 2008/04/24 9.3 o DayTrader 大貫 ○ ここ 2008/04/24 2008/04/24 9.4 o DB Pool Testing sample application 大貫 ○ ここ 2008/04/24 2008/04/24 9.5 o EJB sample application 大貫 ○ ここ 2008/04/24 2008/04/24 9.6 o How to get JNDI working in Geronimo 2.0 大貫 ○ ここ 2008/04/24 2008/04/24 9.7 o Inbound JCA example 大貫 ○ ここ 2008/04/26 2008/04/26 9.8 o Jar to Jar EJB references (no ear) 大貫 ○ ここ 2008/04/26 2008/04/26 9.9 o JMS and MDB sample application 大貫 ○ ここ 2008/04/26 2008/04/26 9.10 o LDAP sample application 大貫 ○ ここ 2008/04/26 2008/04/26 9.11 o Simple database access sample application 大貫 ○ ここ 2008/04/26 2008/04/26 9.12 o Simple Web Service with JAX-WS 大貫 ○ ここ 2008/04/26 2008/04/26 9.13 o SPECjAppServer2004 大貫 ○ ここ 2008/04/27 2008/04/27 9.14 o Using Geronimo s default JavaMail session 大貫 ○ ここ 2008/04/27 2008/04/27 9.15 o Using JNDI in Geronimo 2.0 大貫 ○ ここ 2008/04/27 2008/04/27 9.16 o Using some of EJB 3.0 functionalities 大貫 ○ ここ 2008/04/26 2008/04/26 9.17 o Very simple Entity EJB example 大貫 ○ ここ 2008/04/26 2008/04/26 9.18 o Very simple Session EJB example 大貫 ○ ここ 2008/04/26 2008/04/26 9.19 o Web application security sample 大貫 ○ ここ 2008/04/26 2008/04/26 10 * Troubleshooting 大貫 ○ ここ 2008/04/26 2008/04/26